I thought it was pathing, but it turned out it's not. The Strange thing is that units/probes can move normally around the geyser, but if you have an assimilator/extractor/refinery, the workers move very strange from and to the geyser and in some places, they even go all the way to the back of the geyser. Anyone have any idea what might be causing this?
edit:: nvm, fixed it. if any1 else searches for a fix for this problem >> go to data editor and change the movement-collide of the rich vespene geyser to structure ONLY.
I seem to have a strange problem with the Rich Vespene Geysers in one map:
http://sc2.nibbits.com/maps/project/75643/sands-of-time
I thought it was pathing, but it turned out it's not. The Strange thing is that units/probes can move normally around the geyser, but if you have an assimilator/extractor/refinery, the workers move very strange from and to the geyser and in some places, they even go all the way to the back of the geyser. Anyone have any idea what might be causing this?
edit::
nvm, fixed it. if any1 else searches for a fix for this problem >> go to data editor and change the movement-collide of the rich vespene geyser to structure ONLY.