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Can someone test to do traps with the doodads "Lava Flare"? Because I tried different ways but they randomly play their animation. (Otherwise the damage that the unit takes when he enters in the region works : simple arithmetic). I tried that trigger but it doesn't work:
Red Flame Animation
Events Timer - Every 3.0 seconds of Game Time Local Variables Conditions Actions Animation - Clear the Default animation for Lava Flare doodads in the region Firetrap 01 Animation - Play Stand animation on Lava Flare doodads in the region Firetrap 01 as Default, using Non Looping, Random Start Offset options and Default Time blend time General - Wait 0.2 Game Time seconds Trigger - Run Red Flame Trap Damage (Check Conditions, Don't Wait until it finishes) General - Wait 1.0 Game Time seconds Animation - Play Death animation on Lava Flare doodads in the region Firetrap 01 as Default, using Play Forever, Random Start Offset options and Default Time blend time Animation - Kill Lava Flare
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What happens to him???
Answer: he's creating some amazing maps!
Can someone test to do traps with the doodads "Lava Flare"? Because I tried different ways but they randomly play their animation.
(Otherwise the damage that the unit takes when he enters in the region works : simple arithmetic).
I tried that trigger but it doesn't work:
Red Flame Animation
Events
Timer - Every 3.0 seconds of Game Time
Local Variables
Conditions
Actions
Animation - Clear the Default animation for Lava Flare doodads in the region Firetrap 01
Animation - Play Stand animation on Lava Flare doodads in the region Firetrap 01 as Default, using Non Looping, Random Start Offset options and Default Time blend time
General - Wait 0.2 Game Time seconds
Trigger - Run Red Flame Trap Damage (Check Conditions, Don't Wait until it finishes)
General - Wait 1.0 Game Time seconds
Animation - Play Death animation on Lava Flare doodads in the region Firetrap 01 as Default, using Play Forever, Random Start Offset options and Default Time blend time
Animation - Kill Lava Flare