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Is it possible to create an ability or behavior, with using triggers, to convert minerals to vespene? For example; for every 10 vespene present, a unit will convert it to 1 mineral. Its because i am creating another kind of custom resource. heh.. just wanted to know.
Is it possible to create an ability or behavior, with using triggers, to convert minerals to vespene? For example; for every 10 vespene present, a unit will convert it to 1 mineral. Its because i am creating another kind of custom resource. heh.. just wanted to know.