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I have not tryed this with units .. if I have time I will see if I can do it.
The way I did this with points is
event Any unit enters withing (x) amount distances from point
Conditions triggering unit = player 15
kill triggering unit..
This is for my tower def map it kills units that get past a certain point if the player fails to kill them...
for yours im guessing here ...
Any unit gets within (x) amount distance to Unit Type
Unit makes you select a already made unit ... unit type lets you pick a unit from the editor's units list.
unit != unit type .... for conditions sadly and I dont know a way to convert unit type to unit yet.