Post Reply

If you were logged in you would gain 3 XP for posting a reply.

Please respect our terms of use when participating in Nibbits.

Preview
Comment
We will show a masked version of your IP address as well as your name.

You are replying to:

  • 1) Create a new variable on the left panel of the editor, and select it's type as timer. Rename it if you like.

    2) In (usually) the map initialization trigger, set an action to create a timer window with whatever title, and whether it uses remaining time, or elapsed.

    3) Create another action to set the timer using the variable you just created in the left pane, whether or not it repeats, how long it's set for, and what kind of time it uses.

    4) Create another action to TimerWindowSetTimer, use the last created window for the first variable, and use the variable we made at the beginning for the second.

    Viola, you now have a timer. With this example, I use this timer to create waves of units and also use the same timer to issue move orders.

    Registered User
    avatar

Support Nibbits by linking to us: