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1) Create a new variable on the left panel of the editor, and select it's type as timer. Rename it if you like.
2) In (usually) the map initialization trigger, set an action to create a timer window with whatever title, and whether it uses remaining time, or elapsed.
3) Create another action to set the timer using the variable you just created in the left pane, whether or not it repeats, how long it's set for, and what kind of time it uses.
4) Create another action to TimerWindowSetTimer, use the last created window for the first variable, and use the variable we made at the beginning for the second.
Viola, you now have a timer. With this example, I use this timer to create waves of units and also use the same timer to issue move orders.
1) Create a new variable on the left panel of the editor, and select it's type as timer. Rename it if you like.
2) In (usually) the map initialization trigger, set an action to create a timer window with whatever title, and whether it uses remaining time, or elapsed.
3) Create another action to set the timer using the variable you just created in the left pane, whether or not it repeats, how long it's set for, and what kind of time it uses.
4) Create another action to TimerWindowSetTimer, use the last created window for the first variable, and use the variable we made at the beginning for the second.
Viola, you now have a timer. With this example, I use this timer to create waves of units and also use the same timer to issue move orders.