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*if(5*GTOArmy(player) > 4*GTEArmy(player)){GTCreateWorkers (player);}
=> I may add more condition for this. When the AI is weaker army, it will build drone or army depend more condition. ( Low harvest rate, number of larva )
*GTBuildTI (player, 10, -1, c_ZB_Lair_Alias, 1, 0, c_ZB_RoachWarren, 1);
It's in the AI.galaxy file, -1 mean c_maintown;
*Zerg13.galaxy, it must be a mistake :D.