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MarauderMan, you can build for example proxy pylon with this line >>>>>> GTBuildP2(player, c_PB_Pylon, 1, GTAP1(player));
To make this work well, its better to put there some conditions. For example >>>>>>
if (PointPathingPassable(GTAP1(player)) && GTFinishA(player, c_TB_SupplyDepot, 1))
{ GTBuildP2(player, c_TB_Barracks, 1, GTAP1(player)); }
So when is the first supply depot finished, GT AI will build Barracks near enemy base on pathing passable point. This was only example for proxy build , conditions can be much more extensive, GL in experimenting :)