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@ArmageddonZ : Yes: Alias mean the same for all upgrade building.
AIEnableStock(player); AIClearStock(player); Let's say it is a open and ended function
About Refinery, ArmageddonZ: It's maybe the problem with priority, when it used to build which building first, in this case Refinery have low priority, set to 10 will solve the problem right away.
To find a fault is easy; to do better may be difficult.
@ArmageddonZ : Yes: Alias mean the same for all upgrade building.
AIEnableStock(player);
AIClearStock(player);
Let's say it is a open and ended function
About Refinery, ArmageddonZ: It's maybe the problem with priority, when it used to build which building first, in this case Refinery have low priority, set to 10 will solve the problem right away.