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I have problem with one serious issue. AI (terran) is attacking Human protoss player. Protoss forcefields his ramp and TErran AI is still trying to pass the force field and is dieing there because AI cant go up the ramp because of force field. How to force AI to retreat when it detects enemy force field on ramp ? This function would be awesome and could be add to GTNeedRetreat(player) condition.