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I will think about it. This function should be add in the GTZAttack function, you can see that if it detect nearby destructive rock, it will attack the rock first than enemy later. Similar function can be add to force field. The AI will gather in front of the force field instead of try to pass it.
To find a fault is easy; to do better may be difficult.
I will think about it. This function should be add in the GTZAttack function, you can see that if it detect nearby destructive rock, it will attack the rock first than enemy later. Similar function can be add to force field. The AI will gather in front of the force field instead of try to pass it.