Using GT Ai for a Custom Map
submit to reddit

  • I found no answers or tutorials for this.

    I have a custom map made that uses default melee ai for players 1,2,11,12 controlled by the computer in player settings.

    Players 3-10 are user controlled, do not own bases, have a starting army whos goal is to kill the melee ai. (melee victory/defeat disabled, bases are randomly generated for the computer players).

    All I want to do, is import the GT Ai, give credit, then on map launch, the computers (1,2,11,12) use random commander. No options or dialog will show up. I just want to use the ai, not make the map into a melee map.

    Is there a decent way to predefine the options, make no dialogs show up? I have code knowledge, but in other languages. Delete/disable, predefine options.

    Anonymous
    50.131.16.xxx
    avatar
  • Looking at some posts, I think I'm asking more for a version of GT, that can easily be put into a custom map, just to enhance the ai. The developer of the custom map could just mod the core settings:

    Melee Ini(){

    setMeleeOptions=false;
    players1=random commander, easy, no cheats;
    player2=none, none, none;

    }

    Anonymous
    50.131.16.xxx
    avatar

New Reply

If you were logged in you would gain 3 XP for posting a reply.

Please respect our terms of use when participating in Nibbits.

Preview
Comment
We will show a masked version of your IP address as well as your name.

Support Nibbits by linking to us: