- Nibbits
- StarCraft 2
- Forums
- Tools
- Green Tea AI
- Green Tea AI Strategy Dicussion for version 0.5
- New Reply
Post Reply
If you were logged in you would gain 3 XP for posting a reply.
You are replying to:
Support Nibbits by linking to us:
If you were logged in you would gain 3 XP for posting a reply.
Support Nibbits by linking to us:
Second Protoss Race:
Vs Zerg:
+ Son, High Templar
+ Viet, Dark Templar
+ Hai, Void Ray
+ Duy, Colossi
+ Thanh, Immortal
so there are some variety and surprise for the player, but this time will try to build very fast. So then won't spend money to much on product units like previous version.
The key is switching commander, if too much Roach, switch to Thanh, to much Hydralisk, switch to Duy.
Vs Protoss & Terran:
....
Finally Zerg Race.
The Zerg have an advantage, can easily switch to other strategy and change unit, so instead, we will change to 3 group : Early, Mid and Late:
Early: this is for variation in early:
Rat : 6 pool
Mouse : 10 pool
Mole : 14 pool 15 ex
Cat : Overpool
....
Mid, the early commander will switch to these commander when in mid game ( Lair )
Snake : Hydralisk
Cat : Baneling
Dog : Roach
Bat : Multalisk
ofcourse will switch depend on enemy composition in each Race.
Late ,
Eagle : BroodLord
Elephant: Ultralisk
All these commander will add some Infestor in some situation : Vs 3M, Collosi, Battle Cruiser, Thor.
That the basic idea of how it work. But we need some of your advice :)