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  • I think the unit focus for each type of commander is great. It allows you to focus from the player perspective on the type of unit and how to beat it if you are practicing.

    Continuing with what TeniGloss has said, having played with AI, it never works with a human player but I don't think that is very feasible in making an AI thought.

    I know you have built some "counters" into this AI but I was wondering if it is possible to build more? For example the "photon cannon" rush or other similar strategies?

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