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You shouldn't use everything from Starcraft 1. The source code is unnecessary too.
We should play through first the 3 campaign of Starcraft 1 and then the 3 campaign of Brood War.
Use "blacksheepwall" cheat to explore the full map. After that we can create snapshots about the following things: - map design - unit/building placement of player and computer opponents
Then create the UMS maps with Starcraft 2 editor: - create MAPs - edit player properties - place units/buildings - create basic triggers with the purpose of the corresponding level. (for example: destroy the Overmind)
All the discussions are nearly unnecessary too. We all know the story. We should only place basic conversations and story elements in 5-10 sentences for a map. For example: - The purpose of this map is to protect ... Because ... - Then destroy the ... Because ... - After that it would be great, Because ...
If we would have a Starcraft 1 MAP to Starcraft 2 MAP converter for the MAP design it would be great. :-)
Firstly I think we should concentrate on Starcraft 1, not Brood War. This would be 30 MAP design with unit placement.
Of course we have one original Starcraft 1 MAP titled Homeland. It's from the Protoss campaign. Homeland - Protoss Campaign MAP
So the exercise is not so difficult I think. Only takes a lot of time. :-)
You shouldn't use everything from Starcraft 1. The source code is unnecessary too.
We should play through first the 3 campaign of Starcraft 1 and then the 3 campaign of Brood War.
Use "blacksheepwall" cheat to explore the full map. After that we can create snapshots about the following things:
- map design
- unit/building placement of player and computer opponents
Then create the UMS maps with Starcraft 2 editor:
- create MAPs
- edit player properties
- place units/buildings
- create basic triggers with the purpose of the corresponding level. (for example: destroy the Overmind)
All the discussions are nearly unnecessary too. We all know the story. We should only place basic conversations and story elements in 5-10 sentences for a map.
For example:
- The purpose of this map is to protect ... Because ...
- Then destroy the ... Because ...
- After that it would be great, Because ...
If we would have a Starcraft 1 MAP to Starcraft 2 MAP converter for the MAP design it would be great. :-)
Firstly I think we should concentrate on Starcraft 1, not Brood War. This would be 30 MAP design with unit placement.
Of course we have one original Starcraft 1 MAP titled Homeland. It's from the Protoss campaign.
Homeland - Protoss Campaign MAP
So the exercise is not so difficult I think. Only takes a lot of time. :-)