Blizzard had some good idea for releasing. (Field Force & Overseer) Too much mana for corruption ability but viable. Ultralisk too expensive, cost need to be decrease. Shield & Stim pack was too expensive.... Terran MMM balls would be horrible now :D
Random Starcraft 2 player.
Only playing for Fun !!!
It's A Good Day To Die.
Im not sure about the overlord thing .. If the game goes long and you have lots of minerals overlords are 0 pop so you could go 200 pop then spawn lots of infested terrans? if you have 30 overlords
and the stop building production thing same there if you have minerals to spare .. will take a lot of micro but as you go to battle send them in to stop prod so they cant rebuild there army.
Im really just waiting to see how a 0 pop unit will affect the game now that its more then just a scout or detector
I think ultralisks are have a too little damage against not armored units...although,they are have a fast attack speed and splash damage,but howewer they are too vulnerable by light units such a marines and zerglings,IMO
They are not as vulnerable against light units as you claim, theres even a video showing 1 ultralisk unmodified going against 400 or so zerglings and winning due to its high armor and spash. With the recent changes however, i dont see how they will be able to take on heavier but not armored units. Their hp has been drastically nerfed and their damage is not particularly high.
Admittedly, the ultralisk was fully upgraded while the zerglings had none, the high armor caused the zerglings to only deal 1 damage per attack coupled with the fact that only a certain number could attack at once while the others simply circled around.
You're right dude:-)but now ultralisks have "just" 450 hp,I think it's mean now one ultralisk can deploy 200-300 zerglings...I think I will try to check it
this patch is last one.thats right. last one :)
anyway
Do friendly massive land units destroy friendly force fields?
Odd changes in this patch, but interesting.
Blizzard had some good idea for releasing. (Field Force & Overseer)
Too much mana for corruption ability but viable.
Ultralisk too expensive, cost need to be decrease.
Shield & Stim pack was too expensive....
Terran MMM balls would be horrible now :D
Im not sure about the overlord thing .. If the game goes long and you have lots of minerals overlords are 0 pop so you could go 200 pop then spawn lots of infested terrans? if you have 30 overlords
and the stop building production thing same there if you have minerals to spare .. will take a lot of micro but as you go to battle send them in to stop prod so they cant rebuild there army.
Im really just waiting to see how a 0 pop unit will affect the game now that its more then just a scout or detector
I think ultralisks are have a too little damage against not armored units...although,they are have a fast attack speed and splash damage,but howewer they are too vulnerable by light units such a marines and zerglings,IMO
They are not as vulnerable against light units as you claim, theres even a video showing 1 ultralisk unmodified going against 400 or so zerglings and winning due to its high armor and spash. With the recent changes however, i dont see how they will be able to take on heavier but not armored units. Their hp has been drastically nerfed and their damage is not particularly high.
One ultralisk against 400 zerglings?? :-O wow
Admittedly, the ultralisk was fully upgraded while the zerglings had none, the high armor caused the zerglings to only deal 1 damage per attack coupled with the fact that only a certain number could attack at once while the others simply circled around.
You're right dude:-)but now ultralisks have "just" 450 hp,I think it's mean now one ultralisk can deploy 200-300 zerglings...I think I will try to check it