I recall in the SC and WC3 Editor there was a player specific setting which determined what you had upgraded when you started the game. It was in the window which controlled player properties, although I don't see it there in the Galaxy Editor.
Is this moved somewhere else, or is it only handled in the triggers?
Reason I ask is because I constantly test units in a plain map to see how they fair out in battle.
Any help is appreciated, and even more appreciation if you know of any scripted map which allows you to test units out in game without having to constantly refer to the editor.
There actually is already a scripted map allowing you to test diff units with diff upgrades of your specification against each other, even showing the resource cost for each army. Hasnt been updated for afew weeks but i think it should still work.
I recall in the SC and WC3 Editor there was a player specific setting which determined what you had upgraded when you started the game.
It was in the window which controlled player properties, although I don't see it there in the Galaxy Editor.
Is this moved somewhere else, or is it only handled in the triggers?
Reason I ask is because I constantly test units in a plain map to see how they fair out in battle.
Any help is appreciated, and even more appreciation if you know of any scripted map which allows you to test units out in game without having to constantly refer to the editor.
Thanks~
There actually is already a scripted map allowing you to test diff units with diff upgrades of your specification against each other, even showing the resource cost for each army. Hasnt been updated for afew weeks but i think it should still work.
http://www.sc2mapster.com/maps/unit-tester/
http://sc2.nibbits.com/maps/project/74846/unit-tester
Much obliged.
This is one great map.