mineral,gas harvest time 0 food limit 250 added boundaries so that i reduce the dead space by more than half ZERG: -queen reduced spawn larva cost to 12 -reduced roaches food cost from 2 to 1 -infestor reduced fungal growth cost to 50 -increased mutalisks food cost from 3 to 4 TERRAN: -reduced ghosts emp cost to 50 -reduced helion food cost from 2 to 1 -raven reduced place auto turret cost to 35 -reduced ravens seeker missile cost to 75 -increased ravens food cost from 2 to 3 PROTOSS: -reduced psy storm cost to 40 -mother ship reduced mass recall cost to 65 -reduced motherships vortex cost to 80 -increased void rays food cost from 3 to 4 -reduced zelots food cost from 2 to 1
Change Log:
-dont have to click a lot to build banelings - if more ghosts are selected they all snipe instead of 1 -raven 40% to build 2 double turrets if more are selected -reduced mule cost to 20 - if more templars are selected they all use psy storm instead of 1 -reduced nexuses chrono boost cost to 20 -fixed minimap
If you think this balancing changes are way off or if you want to suggest more pls pm me or comment or send me an email on tinogirpe@gmail.com
Lol, ghosts work well then, I was gonna say that was a horrible idea and it'd be overkill and useless if you used 300 temps for 3 super-powerfull storms.
This is a fastest map made by me
mineral,gas harvest time 0
food limit 250
added boundaries so that i reduce the dead space by more than half
ZERG:
-queen reduced spawn larva cost to 12
-reduced roaches food cost from 2 to 1
-infestor reduced fungal growth cost to 50
-increased mutalisks food cost from 3 to 4
TERRAN:
-reduced ghosts emp cost to 50
-reduced helion food cost from 2 to 1
-raven reduced place auto turret cost to 35
-reduced ravens seeker missile cost to 75
-increased ravens food cost from 2 to 3
PROTOSS:
-reduced psy storm cost to 40
-mother ship reduced mass recall cost to 65
-reduced motherships vortex cost to 80
-increased void rays food cost from 3 to 4
-reduced zelots food cost from 2 to 1
Change Log:
-dont have to click a lot to build banelings
- if more ghosts are selected they all snipe instead of 1
-raven 40% to build 2 double turrets if more are selected
-reduced mule cost to 20
- if more templars are selected they all use
psy storm instead of 1
-reduced nexuses chrono boost cost to 20
-fixed minimap
If you think this balancing changes are way off or if you want to suggest more pls pm me or comment or send me an email on tinogirpe@gmail.com
wait, do the high templar all storm on the same exact spot???, then it is a bad idea, and do the ghsots all snipe the same unit?
yes and yes
actually i tried it and it is a bad idea but the ghosts are working just great :D
they snip until the unit is dead
Ahh Hope someone makes a fastest possible map like the old SC it worked well, the good old days,
haven't checked out this map yet but will soon.
Lol, ghosts work well then, I was gonna say that was a horrible idea and it'd be overkill and useless if you used 300 temps for 3 super-powerfull storms.