• Here's what I've summed up on a ref of 1 4-way ffa.

    Protoss still don't warp-in. Whoopedy doo.

    WHEN Zergs rush fails (as it likely will), they get economically fucked in the ass. The main issue is that they keep trying to reinforce the rush, but that doesn't work and only serves to drill them into a deeper economic hole.

    3 vikings were on an enclosed cliff being shot by a void ray. They refused to transform to flee or fight back, they just ran around aimlessly.

    Terran lost all minerals on their main, and they did not expand. When all their minerals were used up, they didn't leave or try to expand in any way. They just had 30 SCV's mining from a Refinery.

    Sometimes the AI retreats at a battle they would almost most likely win. (an immortal and a stalker vs 2 vikings (that are attacking his expansion))

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  • just updated to patch 6...

    Playing TvT steppes of war, the AI marched his marines up to my blockade and started destroying the rocks near my base, I had marauders picking them off from the high ground and the AI continued to focus fire on the rocks, ignoring the damage.

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  • It took a little precision, but I did get a group of marines stuck between a forge and a gateway and fired freely at them for a while with a lone Stalker.

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