Fairly small and somewhat heavy on the minerals, games played in this level should remain relatively short. Breakable rocks slow the pace of the gameplay for the early tiers, but once they're broken the time it takes to reach an enemy's main is reduced and fighting becomes more face to face. If the game lasts into the later tiers, bases and expansions become vulnerable to cliff-hopper and flying units, so beware.
Change Log
UPDATE (v1.1): Enlarged the center rich mineral area slightly to allow room for the construction of command buildings there.
I'm not sure; custom maps might not have been enabled in beta yet, but this is not a UMS map it's a melee.
127.0.0.xxx
can i play these UMS maps in bnet?
75.62.129.xxx