Remake of the old classic, Cube TD for WC3, by CordialSpam.
What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you ...
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Remake of the old classic, Cube TD for WC3, by CordialSpam.
What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you want to stand a chance on the higher difficulty settings, you'd better be ready to understand and abuse the pathing, block the mobs from doing what they want and force them to do your bidding and take the long way around your maze - and preferably run through it two or three times before they get out on the other side.
Up to 8 players try to keep 30 waves of mobs away from the center, using 5 kinds of towers, 3 of which are upgradeable.
Other features include:
- Four difficulty settings
- Selling of towers
- Working range indicators, for easier maze decision making
- Snaring of flying units; bring them down to the ground and stop them dead in their track
- Anti-blocking triggers that keeps the game rolling even if you fuck up
- and Awesome awesome gameplay!
how much luck have you had in uploading new versions? i saw the new 1.0 on the bnet servers, but not 1.2 yet. is there any way you can work in securing money so that bounty on kills goes to the original player regardless of who kills it?
it's ruining my game when someone else builds very close to me by the first waypoint. this makes a huge difference in the early game when lvl1 defense towers are capable of getting kills and youre desperately trying to afford that first AA tower.
i make it a habit to only build one tower and upgrade it all the way--enough on my side that it cannot attack my neighbors, but i cant get the same consideration from other players. to make things worse there's no resource transferring to reclaim any stolen bounty.
finally, when playing co-op or duo mode, splash towers dont have friendly fire :)
Infusion:
I've heard of this behavior before, but I really don't know what might be causing it. I'll try to look into it.
anteatereater:
I have absolutely no luck in uploading new versions on anything but the EU server, since Blizzard has decided we need to purchase more copies of the game to be able to do so. You'll have to talk to the chum that uploaded CubeTD over there, I think his name is EntertheCube or something similar.
I tracked down the guy that published it on EU, and over here the versions are current. Took me wading through most of the 999 character codes before I found him, but hey...
I can make Kill Bounties tied to the player who "Owns" the mobs quite easily, but... What was my reasoning for not doing so again? Can't recall, I'll try to remember, and unless it was something important, I'll so do in 1.3.
Friendly Fire: Yeah, I fixed that in version 1.2. It's out of my hands, really, get the guy to publish a current version, or do so yourself and hope it climbs the list and you can get to play it with others. I guess I'll try to borrow a US account and wade through another thousand character codes soonish, but I wouldn't hold my breath.
The bug seems to happen every time for me with this latest version - happens around round 24.
Here's a screenshot of it:
http://imgur.com/XgCWm.jpg
You can see the 2 half invisible upgraded towers in the middle. And the other towers shooting at invisible mobs.
Also sc2 sometimes crashes with an "ACCESS_VIOLATION (0xC0000005)" when i try building/selling stuff when it's got in that state.
Another thing, when someone dropped (timed-out) while I was in that state, it seemed to fix it, but then i built another tower and it broke again.
Is it maybe due to building too many towers?
Thanks a lot for the details Infusion. I'll try to track it down and squash it :)
Man Old school YEAH!
im so disappointed in the irresponsibility of the uploader on US servers. this map has fallen off the popular list all because of not being updated.
in better news, strilanc's power towers will make a comeback to sc2 :D