1v1 melee, designed for some hopefully intense battles in the mid section.
This map contains: Xel'Naga Tower in the middle for increased map control, alternative entrance to main with destructible rocks, expansions on lower grounds with high-ground for harassment/defence.
Please help me improve this map by giving comments and/or ratings! Without the help of the community I most likely won't figure out what's good and not, so your comments are worth gold.