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- Top Down Fighters
Top Down Fighters
About
Top Down Shooter Action RPG.
-4 Player Co-Op.
-4 Different Classes.
-2 Weapons and 2 Abilities for each class.
-Custom UI.
-Fast Paced Gameplay.
Change Log
Changelog-----------------
1.4-1.9
Fixed Lobby Teams bug.
Removed Secret Area trigger, you now start with both weapons.
=Tank=
Force field generator mechanic changed, your party can ...
Changelog-----------------
1.4-1.9
Fixed Lobby Teams bug.
Removed Secret Area trigger, you now start with both weapons.
=Tank=
Force field generator mechanic changed, your party can now walk through the forcefields but enemies can't , provides excellent protection against enemy melee units now.
=Engineer=
Ingenuity is now functioning properly.
-Balance Changes-
Tweaked some damage and magazine sizes.
Upcoming Additions-----------------
-Hero levels
-Inventory
-Custom Boss Fights
-Story
-Balance Changes
Known Issues-----------------
-Bnet lag causes some WASD movement delay.
-Engineer's turret doesn't always place when you want it to.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Shooter Top Down
- Author:
- Dustin 1
- Filename:
- TopDownFightersV4.SC2Map
- Project Page:
- Top Down Fighters
- Type:
- StarCraft 2 Map
- Size:
- 490.3 KB
- Overall Rating:
-
4 / 5 (19 votes, ranked #9) - Tags:
- (No tags yet)
- Players:
- 4
- Teams:
- 1
- Tileset:
- BelShir
- Dimensions:
- 128x128
- Favorites:
- 2
- Downloads (Total):
- 4,511
- Downloads (Daily):
- 1 (ranked #135)
- Submitted By:
- dcramer 17
- Discovered On:
- April 26, 2010
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Top Down Fighters
TopDownFightersV4.SC2Map (490.3 KB)
- Released:
- April 26, 2010
- Downloads:
- 4,511
- Rating:
-
- Direct Link:
Rating
- Opinion:
19 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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User Comments
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Ya, the map is localized for US, you can localize the map for yourself with http://www.sc2mapster.com/assets/sc2-localizer/
:)
ty didn't know
Good map. Like oldgood diablo).
yea thx now I'm able to play every game including metal slug on SC2.
Pretty dang confusing to begin with. But I got it. I think that the smg for the scout needs some buffs as I can pretty much deal with any sized mob close ranged with the sniper rifle just fine.
It isn't balanced anymore then me eyeballing stuff, this is just my proof of concept and will be re-written from the ground up after release.
im using fully patched to 18 sc2 and using sc2allin1 to play. I cant play on any of these modded maps...anyone know how to?