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- Single Player Madness v0.07c
Single Player Madness v0.07c
About
Must have patch 9 or higher to play (I think)
To play: Drag and Drop this file onto Starcraft II.exe
Single Player Madness 0.07c
This map is based on my version of Zelda Madness, a SC1 map check ...
Must have patch 9 or higher to play (I think)
To play: Drag and Drop this file onto Starcraft II.exe
Single Player Madness 0.07c
This map is based on my version of Zelda Madness, a SC1 map check it out here:
http://sc.nibbits.com/maps/project/73816/single-player-madness-v12b
This map is coming along although I still have work to do with it. I thought i'd upload it for all to check out.
-Unit Cap at 50 Supply (will probably change in future)
-Heroes every 50 kills
-Kill your opponents bunkers to win.
-Or have the most kills when time is up.
-To get units move to the beacons
-Good luck!
-ignore any error msgs
Known Issues
-Please post any bugs below.
-Some people have had issues with units not appearing at start up. please let me know if this happens, and which units. so I can resolve it. (most likely the static units surrounding the beacons on the far left or right hand side)
-somewhat unbalanced
-AI is not the best
-Leaderboard not yet working
-Dead players scores are still shown (i think).
-AI heroes don't attack opponents bunker.(i think)
Future Plans
-Fixing all Known Issues.
-Hard Mode (Where computer gets extra heroes)
-Reworking of Heroes
-and of course, the regular 5 player madness mode which is much more fun than playing against computers.
Change Log
.07c
redid the DT triggers
.07b
fixed prism issue(Prism dies in Phasing Mode then spawn location permanently shifted)
& tweaked a few things
.07
fixed victory triggers and some cool new aesthetic things.
.06b
reworked so computer uses vikings and generally better ai.
cool new progress bar in 0.06
as well as lots of other tweaks.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Mass Control Strategy
- Author:
- explicit 4
- Filename:
- explicit madness 0.07c.SC2Map
- Project Page:
- Single Player Madness
- Type:
- StarCraft 2 Map
- Size:
- 831.0 KB
- Tags:
- (No tags yet)
- Players:
- 1
- Teams:
- 5
- Tileset:
- BraxisAlpha
- Dimensions:
- 104x128
- Favorites:
- 1
- Downloads (Total):
- 462
- Downloads (Daily):
- n/a
- Submitted By:
- explicit 4
- Discovered On:
- April 27, 2010
Share Map
- JavaScript Widget:
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Single Player Madness v0.07c
explicit madness 0.07c.SC2Map (831.0 KB)
- Released:
- April 27, 2010
- Downloads:
- 462
- Direct Link:
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User Comments
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Hey, any chance this works with Patch #11? Dont know when the latest patch was released -- seems to me it had to be within the last few days so sorry if i'm pushing the envelope by asking but I really liked your edition of this map =)
Lots of fun. I enjoyed it.
@heretician it works, but i just realised because they changed some of the abilities a bit it's messed with the map. for example neural parasite now requires researching, and i haven't updated it so it allows you to use that ability yet. I'll iron out these minor bugs next release, but if you notice anything, let me know.
it's getting better and greater! when version 1.2 is coming out?
Fun map, I like the AI. One problem though is that the AI responds poorly when I attack its bunker with a void ray hero. It decided to keep building units that couldn't attack void rays like zealots. Other than that it's really fun though!
98.229.176.xxx
Nevermind, it was probably because I tried it in easy mode, ignore my previous comment (except I still think it's great map :D)
98.229.176.xxx
I love seeing the remakes of the SC1 classic UMS games.. I spent countless hours playing ling madness and look forward to more like this for SC2. Thanks for making a single player game to keep me occupied until release :)
If anyone has a key and would like to test the multiplayer version of this add me on the US beta server
my character name is: Dialex
Char code: 524