Space Pirate Defense v0.3.SC2Map


Rank 1,881 out of 2,924 in StarCraft 2
This map is part of the Space Pirate Defense project.
A newer version of this map, Space Pirate Defense v0.5.SC2Map, is available.

User Comments

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  • In response to Space Pirate Defense

    I have the same problem.

    Anonymous
    98.125.122.xxx
    avatar
  • In response to Space Pirate Defense

    Hello everybody.

    I manage to launch this map but the difficulty is too hard! (can't reach even the 3rd level!)

    the only unit i have is a ghost and it's not enought to win the game!

    how can I earn enougth money to upgrade weapons ?

    I play to the solo mode... is there a problem with it or something?

    Thanks

    Anonymous
    91.180.5.xxx
    avatar
  • In response to Space Pirate Defense

    how can i play this @Europe? because blizzard didn't Programm a "Search Bar" so It is merely impossible to find the map! If I didn't download it from the battle.net I can't play it??? and via editor only alone... hate blizzard for this bad job on custom maps.

    Anonymous
    89.183.88.xxx
    avatar
  • In response to Space Pirate Defense

    This is one of the best custom map creations, very nice polish to it... however, it's too easy, even on hard, it's pretty easy.

    Registered User
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  • In response to Space Pirate Defense

    I really like this map. It gives a logical reason for why you they are not attacking you.

    I always liked the little bit of "flavor" you got when people would rename units, so maybe change the names of the ships and units to something more fitting to the "Space Pirate" theme?

    Also, add more waves. I love teh map and look forward to seeing an update!

    Anonymous
    69.238.44.xxx
    avatar
  • In response to Space Pirate Defense

    Honestly, I love it. xD

    I have tried producing something similiar to this since the editor came out. I fail :\ lol But seriously this is amazing. I have played it 5-6 times now. I cannot see any errors, or bugs. I read through all your triggers and such. Very nice.

    Ill agree its a little short, and the difficulty could use some tweaking but other wise, amazing work. Definitely re playable!

    Private
    avatar
    Battle.net
    Name:
    Datatap.6093
    Realm:
    US Beta
  • In response to Space Pirate Defense

    I just thought that it was too short. Other then that, everything worked very well.

    Registered User
    avatar
  • Project Contributor In response to Space Pirate Defense

    I fixed the upgrade issue in my next version. And yes the difficulty needs some tuning :)

    Private
    avatar
  • In response to Space Pirate Defense

    need some work on the diffuclty imo also when you upgrade if you queue many upgrades you only need to pay as much as the first one costs for the other 4

    Registered User
    avatar
  • Project Contributor In response to Space Pirate Defense

    Thanks for reporting the infinite levels. I found a bug where the Brood Lord adds were not using food, so it would skip the ending level by triggering the "Next Round" trigger multiple times.

    This has been fixed for my next upload.

    Private
    avatar
  • Project Contributor In response to Space Pirate Defense

    In the "End" trigger should be a condition that checks for level 18 and player 7 having no food. I might have changed something that broke it right before uploading.

    Private
    avatar
  • In response to Space Pirate Defense

    Is there a victory trigger implemented yet? I kept killing the same mobs to wave 50 before the game stopped.

    Lieutenant
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