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- Standard Tower Defense
Standard Tower Defense
About
Standard Tower Defense based on Elemental TD
Current Version - Alpha 1.07
still very early development
check Files section for changelog
Features
* 4 players (have not been able to ...
Standard Tower Defense based on Elemental TD
Current Version - Alpha 1.07
still very early development
check Files section for changelog
Features
* 4 players (have not been able to test multiplayer at all. in THEORY it works)
* 11 Towers (3 are upgrades)
* 28 waves
* 5 Boss waves
* Elemental TD Layout
some known bugs are
* it's not really balanced. later levels are very very hard as i dont really have towers in place that deal enough damage to these later waves.
* there is no win condition at the moment. im not even sure what will happen after killing the last wave.
plans for the future
* more towers with upgrades
* more waves
* hopefully some more exciting effects
* A SELL BUTTON (something i wanted before i released but couldn't get it to work properly)
* thinking about incorporating a tower with a chance to stun.
Change Log
Change log
Alpha 1.07 -
Added Missile Tower back in as a standard high DPS, single target tower.
Size - 2
Damage - 100x4 (2000 DPS)
Speed - Very Fast
Cost - ...
Change log
Alpha 1.07 -
Added Missile Tower back in as a standard high DPS, single target tower.
Size - 2
Damage - 100x4 (2000 DPS)
Speed - Very Fast
Cost - 400
Splash - Small
Reduced cost of Splash Tower from 120 to 60
Reduced cost of Multi-Cannon Tower from 320 to 160
Reduced cost of Siege Tank Tower from 120 to 80
Re-arranged a couple icons in build menu
Removed Shields from Zealot wave
Buff to splash radius of siege tank tower
Alpha 1.06a -
When a player loses the lava will rise and consume his area
Alpha 1.06 -
Added Boss Waves !
these come every 5 minutes (not a specific wave)
Reversed Lightning Tower Damage (now does reduced damage each bounce but high damage on initial target)
added more information to tooltips in construction menu (size/damage/speed)
When a player loses, all units/structures belonging to him are destroyed
Increased bounty from waves 20>29 from 3 to 4
all waves have a "radius" of 0.375 (size of a zergling, should help stop units spawning in the "end" region)
Alpha 1.05 -
Fixed a hole allowing builders to cross over to over players areas
remade Lightning Tower Attack (should be better now. but im still not happy with it)
changed the armor reduction on Hydra Towers
instead of reducing armor of enemy targets. now increases damage target will take by 30%/60%
it's still pretty damn hard
bug still exists where a wave will spawn 2 units at a time but wont spawn more than 20 units
this can cause units to spawn in the "end" area causing you to lose lives. dont have a fix yet.
Removed weapons from Wave 28
Alpha 1.04 -
Should be no difference between ground/air waves
Removed "Shoots Air!" from all tooltips
Increased Lightning Tower Damage from 10>15>25 to 25>30>45
Increased Lightning Tower Cost from 30 to 60
Increased Photon Cannon Level 2 damage from 25 to 30
Increased Photon Cannon Level 2 cost from 15 to 30
Increased Splash Cannon damage from 30 to 80
Increased Splash Cannon cost to 120
Added pathing blockers to stop players from accessing other players areas.
Increased hp of all waves.
HP was increased by 20% each wave. now 30% (huge increase in later waves)
for example. Wave 23 had 1932hp. now has 9636hp.
i may need to include more upgrades for towers i think.
Alpha 1.03 -
Fixed a bug that allowed a player to not lose even after passing 0 lives
Fixed a bug that made a wave spawn multiple times for a single player
Starting Minerals decreased back to 20
Photon Cannon damage increased from 10 to 15
Photon Cannon level 2 damage increased from 20 to 25
Multi-Cannon Damage increased from 20 to 40
Removed Missile Turret Tower
Hydra Tower Armor reduction reduced to 3 for 6 seconds
Hydra Tower cost reduced to 30
Added new Upgrade for Hydra Tower
Hydra Tower Level 2
Cost = 100
Damage = 60
Aspeed = 1
AOE = 2
Status = Reduces armor by 6 for 6 seconds
Viking level still stupidly hard. cant even finish my own TD :'(
Alpha 1.02 -
Fixed your builder being able to enter the "End" region and be despawned from the game resulting in a lost life (APART FROM LOSING YOUR BUILDER)
Starting Minerals increased to 30
Alpha 1.01 -
Added effects to units as they spawn
Added effects to units as they reach the end
All waves now have 3 armor
Increased Multi Cannon Tower damage from 20 a shot to 40 a shot
Added Tower which reduces armor
Hydra Tower
Cost = 130
Damage = 30
ASpeed = 1
AOE = 2
Status = Reduces armor by 6 for 6 seconds
Alpha 1 -
Initial Release
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Strategy Unfinished
- Author:
- MavercK
- Filename:
- AStandardTD1.07.SC2Map
- Project Page:
- Standard Tower Defense
- Type:
- StarCraft 2 Map
- Size:
- 984.9 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #834) - Tags:
- (No tags yet)
- Players:
- 4
- Teams:
- 4
- Tileset:
- Redstone
- Dimensions:
- 256x96
- Favorites:
- 1
- Downloads (Total):
- 791
- Downloads (Daily):
- n/a
- Submitted By:
- MugiwaranoRufi 4
- Discovered On:
- May 18, 2010
Share Map
- JavaScript Widget:
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Standard Tower Defense
AStandardTD1.07.SC2Map (984.9 KB)
- Released:
- May 18, 2010
- Downloads:
- 791
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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Favorite TD thus far. I know its hard to come up with some kind of ending. I'm brainstorming myself.
A question if I may. I have tried playing this map through the map editor and there are towers missing. Seems like an older version but I swear I have the right one.
What ive been tinkering with is resources just for testing purposes. I am not uploading my edited version fyi just so you know. Just for single offline play.
Is there a version that is on battle.net that will pull up the same in the map editor?
Thanks for all your hard work, I've had alot of fun playing this. wave 51 ive only made 200 kills legit. on very hard.
I think the beginning waves should be a bit less/boring. I ramped up the resources and removed a few waves, and was much shorter game which is a bit nicer.
How about some odd units, stuff we dont see in regular games? :) We do see them in other custom games but lets use em spice it up.
Thanks again for a great map.
Hydra and slow towers do nothing. They shoot, but do 0 damage and no slow or damage increase.
84.240.63.xxx
When all the other TD's are down' you can always count on this map.
It doesn't really get old, there's a reason why it's the classic TD lol.
Definitely one of my favourite TD's.
Major thanks for getting it working with patch 16.
The map should be available in battlenet though, at least in North America.
How do you play custom maps? I tried loading it in the sc2 world editor but it says "dependency data could not be loaded. Continue anyway?" I cant seem to find a guide to seeing this up anyway :(
warp gates are too powerful and beam towers are under powered now. I'd like to see more balance... many of the towers are down right useless compared to others. The laser tower is a complete waste in it's current form... and the siege tank is useless in the last half of the games.
I really love this map and it's one of my favorites, but I feel like the towers need serious work in terms of balance.
here is new version
StandardTD 1.74 by MavercK
StandardTD 1.72 by MavercK
here is fixed and fun version
The SCV died when running under a storm and other tower fire.
Not sure which tower made the kill, but that needs to be investigated and fixed.
Hey, this is actualy a very good TD, gj! I found just 2 bugs: 1) is a very minor remain from old ver: it says "all next waves will me maurathers" even when they dont. 2) can be kinda anoying on the other hand: psi storms (atleast i think its them) can kill you worker! Pls fix that (like imortality, fast regen, or just magic resistance)
127.0.0.xxx
오 멋진맵이군요
oh, that's wonderful map
127.0.0.xxx
been playing it for 2 weeks now cant pass trought lvl 24 at hard mode i have used almost every combination of towers possible, all the towers become really weak after lvl 20 , example, io can destroy a boss under 10 seconds but the next wave just goes throught easily even using all the slow movement towers and the hydra one to boost my damage
127.0.0.xxx
Nice map but need a bit of balancing some towers are OP and others very weak.
I found a bug:
The flying scv doesn't fly at all in fact it acts for all purposes like a ground unit
76.226.221.xxx
thx for the map! Will let you know if any bugs found :)