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- Hell TD v0.10
About
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
Already ...
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
Already implemented:
- Anti-Air Turret (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Flaming Tower (Level 1-2)
- Frosty Tower (Level 1-2)
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
- 25/40 Creep Waves
- 1-8 Players
- Enemy kills give money based on current wave
- You can sell your Tower for 100% of the last upgrades cost. Level 1 Towers only give 75%
- Vote kick system to kick noobs/afk/whatever reason
____________________________________________________
Features of coming Final Version:
- 40 Waves of creatures straight out of Hell!
- 12 Towers (103 with upgrades!)
- 1-8 Players
- Enemy kills give money based on current wave
- You can sell your Tower for 100% of the last upgrades cost
- Vote kick system to kick noobs/afk/whatever reason
Towers:
- Anti-Air Tower (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Chaos Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Flaming Tower (Level 1-2)
- Divine Tower
- Frosty Tower (Level 1-2)
- Stormy Tower
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
(Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)
Change Log
* Bouncing Tower (Level 1-20) added
* Adjusted Arrow Tower's damage and rate of fire (damage reduced, rate of fire slightly decreased)
* Adjusted Buff Tower's range (from range 5 to ...
* Bouncing Tower (Level 1-20) added
* Adjusted Arrow Tower's damage and rate of fire (damage reduced, rate of fire slightly decreased)
* Adjusted Buff Tower's range (from range 5 to range 7)
* Adjusted Flaming Tower's damage ticks and Cost (cost reduced, time between ticks decreased)
* Adjusted Slow Tower's slow (from 0.65% to 0.75%)
* Sell of Level 1 Towers now give back 75% of mineral cost. (was 100%)
* All over all it's harder than the previous version
* Other smaller fixes
Change from Alpha to Beta!
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Defense (Team) Unfinished
- Author:
- Fropper 4
- Filename:
- Hell_TD_v0.010.SC2Map
- Project Page:
- Hell TD
- Type:
- StarCraft 2 Map
- Size:
- 1.1 MB
- Overall Rating:
-
4 / 5 (7 votes, ranked #140) - Tags:
- competitive, coop, defence, ffa, team, tower, ums
- Players:
- 8
- Teams:
- 1
- Tileset:
- Redstone
- Dimensions:
- 192x192
- Favorites:
- 6
- Downloads (Total):
- 1,593
- Downloads (Daily):
- n/a
- Submitted By:
- Fropper 4
- Discovered On:
- June 12, 2010
Share Map
- JavaScript Widget:
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Hell TD v0.10
Hell_TD_v0.010.SC2Map (1.1 MB)
- Released:
- June 12, 2010
- Downloads:
- 1,593
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
If you were logged in you could rate this.
Achievements
- Featured June 13, 2010
Map Variants
Name | Mode |
---|---|
TD None |
None None |
User Comments
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You don't install maps. You can play it online on battle.net or offline eg. testing it with the editor of use vernams allinone launcher when you haven't bought the game.
On EU battle.net it should be on the first page, don't know about US or ASIA server.
New version:
# Balancing
# minor fixes
Thanks for the map m8. It look great, I go play it :D
P.S: OMG.. DIABLO LORD? Is imposible to kill.. he regenerate to fast :)
don't worry, next version will be easier :)
Great map :) 14 lives left on hell... Waiting for more waves and towers :)
89.73.248.xxx
can't get past wave 10 of the bosses ><
Played this quite a few times online, LOVE IT!!
try to build more stormy towers marindo :)
Almost perfect ;) 2 life lost, but keep trying :]
Got some different ways to easy complete hell:
1) At the beginning Stormy Towers, later some Frosty and Upgrade.
2) Flaming Trap + Frosty til 10lvl, later only Stormy.
3) Bouncing Tower, later only Stormy
Towers impression:
- Bouncing Tower - good at the beginning, later useless
- Flaming Trap - good til first boss wave (with Frosty Tower 2lvl) and with Bouncing
- Upgrade Tower - nice add-on to 5-10lvl Stormy Tower
- Anti-Air Turret - used only for 7 and 14 wave, later got Stormy.
- Siege Tower - useless for me
- Arrow Tower - useless for me
- Chaos Tower - useless for me
The stormy tower is overpowered atm, I'll have to nerf it in the next version to deal lesser damage against non-boss creeps. Probably going to be 75% of current damage, against bosses staying the same as in the current version. For the other towers, everything still isn't balanced properly.
this is really addicting map O_o (cool map)
LOL Thanks Fropper, I never used the Stormy towers till now. On top of that I never knew there were stormy towers.
Some Psi Storm, Firebat/Hellion towers would be nice too XD
Storm Towers are devastatingly OP but the other towers don't deal enough damage afterwards so... yeah definitely in need of some nerfing. I think you should up the damage across the board but increase the price for units. Just my opinion though =)
For some reason my Starcraft II wont load this map,it says the map is corrupted and i have to delete it...
hmm never heard of this problem before. anyone else having this problem? can you give more details?
thezergking make sure file size is corect and md5 checksum also
Hahaha at the -****off thing.
Fun map, I like like.
What happened to this map? I don't think it got updated since 2012 :(