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- Dystopia
About
TeamLiquid Thread: here
Players start cross-spawn, in the top right and bottom left corners (2 & 8). Each has a natural that is quite easily defended which opens out in to the centre of the map. A ...
TeamLiquid Thread: here
Players start cross-spawn, in the top right and bottom left corners (2 & 8). Each has a natural that is quite easily defended which opens out in to the centre of the map. A second expansion lies on the low ground sheltered by the main. In the other two corners of the map (10 & 4) one can find high yield mineral patches, which can be attacked from multiple fronts and thus are quite hard to defend. There is also a third expansion sandwiched between the high yield and the natural, which is easier to defend due to the surrounding high ground and it being closer to the main.
Destructible rocks are located on a small choke near the natural, to allow (delayed) access to the high yield (and surrounding high ground - which can be used by terran to siege your natural to an extent). There are also rocks at the "back door" of each main, to dissuade turtling and encourage tactical diversity.
The large central plateau is broken up by two structures housing watchtowers and an ominous tower in the centre.
Meta
- Map Style:
- Melee
- Categories:
- Strategy
- Author:
- funcmode 2
- Filename:
- dystopia_1v1.SC2Map
- Project Page:
- Dystopia (V1.1b)
- Type:
- StarCraft 2 Map
- Size:
- 1.2 MB
- Overall Rating:
-
5 / 5 (1 votes, ranked #912) - Tags:
- 1v1, dystopia, melee, sc2
- Players:
- 2
- Tileset:
- ZhakulDas
- Dimensions:
- 160x160
- Favorites:
- 0
- Downloads (Total):
- 239
- Downloads (Daily):
- n/a
- Submitted By:
- funcmode 2
- Discovered On:
- June 27, 2010
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Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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