Type: altered melee, mass control, conquest/risk-like Status: Offline tested, playable, alpha/beta version
There are 68 buildings at the map. Conquer all to win the game. Every player got max. 10 buildings at start. Upgrade your buildings to that kind of standard-melee buildings you prefer. Now, standard SC2-units are spawning and are trainable. More conquered buildings means more income. Conquer a circle-territory to get +25% ressources and unitspawns.
GateCrusher
Change Log
0.43b -> 0.50b:
- Added Territory-Commands 1. Select all units in Territory (Control) 2. Select all buildings in Territory (Control) 3. Give up Territory (Taktik) - start-ressource bug ...
- Added Territory-Commands 1. Select all units in Territory (Control) 2. Select all buildings in Territory (Control) 3. Give up Territory (Taktik) - start-ressource bug fixed - vespin-buildings cost standart 75 minerals now
0.42b -> 0.43b:
- much faster unit training and more ressources
0.41b -> 0.42b:
- fixed scale of Nexus and Comman Center ground - fixed victory condition - changed tileset (better terrain will follow with newer versions) - hided bug-massage for 1 unknown bug (doesn't found any effect to the game)
0.4a -> 0.41b:
Terran - removed bugged button from factory. - fixed fatal gameplay-bug: all units that require a tech-lab spawned every 30 sec (much to often). - fixed debug message at trigger "conquer" killing-player-number value 16, if you canceled tech-lab or comparable. Zerg - Burrow deosn't require Lair any more. You cannot get a Lair. - Evolution Chamber spawns creep (i mean this black zerg slipslop). Otherwise it would die o.O - Overlord Transport and Overlordspeed available. Protoss - fixed scale at nexus-upgrade. - fixed armor symbol of nexus. General - removed visibilty bug, if you has conquered the middle-Xel'Naga-Tower. - set camera-default at center of map.