StarChess


Rank 851 out of 2,924 in StarCraft 2
This map is part of the StarChess project.

Team Information

None

  • Neutral (Neutral)
  • Player 1 (Human)
  • Hostile (Human)
  • None (Hostile)

User Comments

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Page 1
  • In response to StarChess

    Nice map

    Registered User
    avatar
  • In response to StarChess

    woot its time to learn chess!

    Registered User
    avatar
    Battle.net
    Name:
    Genkds
    Realm:
    US Beta
  • In response to StarChess

    Woot. I can now play Chess (one of my favourite board games - nerds shall overcome!), and Starcraft 2 (Best game.)

    Yay!

    Registered User
    avatar
  • In response to StarChess

    This is awesome! Really great idea! Keep it up!

    Registered User
    avatar
    Battle.net
    Name:
    Teri
    Realm:
    North America
  • In response to StarChess

    now this is really good work
    nice job fyrby

    Lieutenant
    avatar
    Battle.net
    Name:
    PiTTy
    Realm:
    US Beta
  • In response to StarChess

    well zerg units are very limited for chess

    this is my suggestion

    rook=infestor
    knight=roach
    bishop=hydralisk
    queen=queen
    king=ultralisk (considering to other races kings size)

    i test it with editor enGB and there is some bugs

    on buttons instead of texts like "terran\red\etc" it shows something like this "param\value\a234fdr67"

    Captain
    avatar
  • Project Contributor In response to StarChess

    Hey :D. Thanks for all the Feedback :). I had less time the last weeks and so I didn't work on the new version :( SORRY ;). But i already got some information about the bug and how to fix it. I think the fixed version will contain zerg ;). One Question! Who is the Zergs King?
    Overlord -> Bad because its a flying unit.
    Infestor -> Looks ugly ^^.
    Ultralisk -> Hm... I wanted to use them as a Rook...

    Maybe you got an idea ;)

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    Veior,
    yes..bout the launcher i've use it...but the new map still can't be play...so now i'm also having trouble updating the patches...stuck at patch 10 and it say "your computers apear to be behind a firewall".What i've done is uninstalling SC2 and install again...still i stuck at the patch 10...i did go google the problem...and i see at blizzard it's appear something setting with the ports and i dont even know the thing..so now i'm just another people missing the excitement...='"(

    Anonymous
    124.13.101.xxx
    avatar
  • In response to StarChess

    @OffShore Man

    you should use this maps

    http://sc2.nibbits.com/maps/browse/blizzard/

    Instead of old maps

    and this launcher

    http://sc2.nibbits.com/assets/starcrack-allin1/

    and SC2beta patch 12

    Captain
    avatar
  • In response to StarChess

    Veior,sorry bout the posting.Bout the Patches Update&reinstallinga all of the thing i've already done..end of the way for me..even i install through 2 different pc also can't...so i'm out of idea...

    Anonymous
    124.82.106.xxx
    avatar
  • In response to StarChess

    OffShore, you should be posting in the forums instead of the comments of a specific map. As for the problem, make sure you have patched starcraft to the latest version, patch 11 and if it still fails, try opening it with the starcraft 2 editor or reinstalling starcraft 2 if all else fails.

    Lieutenant
    avatar
  • In response to StarChess

    Hi,Guys...just wanna ask something...i haven't played starcraft 2 for this 1/2 month...so now start back playing...i did download some new map...n it's stated "Unable to open map"...n now i just stuck with the old map...=( hope anyone can help me...please. . .

    Anonymous
    118.101.74.xxx
    avatar
  • In response to StarChess

    Hi Fyrby

    waiting for zerg race

    i test it with editor enGB and there is some bugs

    on buttons instead of texts like "terran\red\etc" it shows something like this "param\value\a234fdr67"

    if you could fix problems with sc2editor enGB ,so you make it popular than now

    Captain
    avatar
  • In response to StarChess

    Nice map congrats

    Sergeant
    avatar
    Battle.net
    Name:
    Cry
    Realm:
    Europe
  • In response to StarChess

    @heretician ...checking for PMS... -Nope, not untill May 23rd xD damnit, no beta key for me ... You crack me up xD ...

    Anonymous
    87.49.253.xxx
    avatar
  • In response to StarChess

    FYRBY -- CHECK YOUR PMS FOR YOUR WINNING NOTIFICATION OF THE KEY/ACCOUNT for SC2 BETA!!!

    Moderator
    avatar
    Battle.net
    Name:
    Heretic / 967
    Realm:
    North America
  • In response to StarChess

    Verry Nice so far,
    Protoss really add flare of strategic warfare, and im sure the Zerg will aswell

    but i encountered a bug that sometimes a unit wont die, and remains on the field, wich will obviously cause problems when the winning unit moves to designated field,

    or another bug where my unit just wont move, i checked for half an hour all possibilities why it shouldnt be possible, my turn, no check and so on... nothin found, so guess its a bug ^^

    note that i encoutered the first-mentioned bug with patch 11, and the second with patch 10

    Registered User
    avatar
  • In response to StarChess

    Nice map, I had a lot of fun!

    Private
    avatar
    Battle.net
    Name:
    Hedroks
    Realm:
    EU Beta
  • In response to StarChess

    I think it's worth a shot for me even though I was never a chess fan, is it possible for you to include like a mini tutorial on playing chess somewhere in the future? Teh, great job and great idea.

    Registered User
    avatar
  • In response to StarChess

    Very, very good!!
    Enjoied playing it - only my girlfriend didn't like it- she always lost xDD

    I'd rate it 8/10 as i think there are very litle thing to improve.
    Most of it is only Eye-Candy,
    and I know, some of this was allready mentioned. anyway...

    1- for example i'd change the attack- animation depending wether the target is biological, or mechanic.
    for example: Reaper shot with Pistols on bio.
    and throw charges on mechanics.

    2- some terrain arround the "battlefield"

    3- change how many times a unit have to shot on a specific unit.
    for example: Marauders need one shot for an Marauder, Reaper, Ghost- and one or two shots more for an tank

    4- this one is the really importent one!!!
    Give the King an Self-Destruct Abillity (Give Up)
    as i always ended up chasing my Girlfriends One and Only King arround the Battlefield!

    Registered User
    avatar
  • In response to StarChess

    Thanks i was getting bored now i have something to do xD

    TAC 2
    Private
    avatar
  • In response to StarChess

    i've just played this. Awesome!

    Private
    avatar
  • Project Contributor In response to StarChess

    I'll do so. But first i have to write the triggers for castling :/ much more difficult than i thought.

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    nice job bro, you should make it so each player can choose the race of their chess pieces, but that can wait till we can play custom games online ;D

    Private
    avatar
    Battle.net
    Name:
    xBlinkedx
    Realm:
    North America
  • In response to StarChess

    Very nice in general, I do think you could shorten some of the moves though. The pawn doesnt really have to do a cheer/dance everytime it kills something and a host of other things. Alternatively, you could implement an option to quicken/skip some of these.

    Lieutenant
    avatar
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