Medium sized 1v1 Map with horizontal symmetry. Players are separated by a large bridge that hinders sight and line of attack.
All expansions except for gold are away from your opponent, and unless you have air vision or control the Towers, you are not able to attack enemy units on the other side of the bridge. There is a LOS blocker drop area in your main that overlooks your natural expansion.
There is a 1-tile wide path from your natural, as well as destructible rocks blocking a larger path into it. Further destructible rocks separate your main and third, and your third and the Gold expansion.
This map has an interesting concept, looks polished, and really has a unique visual look in the sea of SC2 maps out there.
However, I think this map is not very good from a competitive standpoint. There are too many long, skinny paths and many, many choke points. The problem is that large armies cannot maneuver, so players have less opportunity to win battles with micro skill.
This map has an interesting concept, looks polished, and really has a unique visual look in the sea of SC2 maps out there.
However, I think this map is not very good from a competitive standpoint. There are too many long, skinny paths and many, many choke points. The problem is that large armies cannot maneuver, so players have less opportunity to win battles with micro skill.