This map is a map of AoS style. Two factions, Amber and Chaos fight each other and trying to figure out who among them are the strongest. You can choose from 6 unique heroes: Dark Templar, Ghost, High Templar, Marauder, Marine, Ultralisk. Each of them has a 4 different abilities. In the map offers the full classical mechanics AoS map with the new chips.
Change Log
* Added two heroes: Marauder, High Templar. * Implemented wc3 armor system. * You can use minimap to use Scroll of TP. * Cooldowns of abilities now works correct. * Blocking Sphere of Dark Templar now have Silence. * New towers. * Some gameplay and animation improvements.
Hi all. Want to share new warcaft 3 armor system, that i will implement in future version of my map. You can get additional information and download map here.
Hello everyone. My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.
And lastly a new video of my map, where you'll see a new system of lighting, day and night.
Hi Kosheus. The problem can only be if you want to throw out phase boots from the inventory. What else could be the problem? This problem is normal because with phase boots you have a maximum movement speed.
i like this map but it's to easy to win it :( you should make many enemy units and the structeres very stronger and if a Barrack is destroyed no units should be spawned :D
Korvin, as soon as I get some time (probably this week) I'll take a look at why your image didn't load. It automatically pulls it from the map and generates the preview image used on the site usually.
Well, thank you for the effort you've put into this, but I think that SC2 would allow you to really focus on improving dota-style gameplay, rather than trying to make as accurate a port as possible. 2/5 for now, but I'll be curious enough to check back to see if this develops into something better.
Good Job!
does this works with SCALLin1??
can i play against a ai-less enemy? just for the test?
190.46.186.xxx
Develop maps closed :( . If you want to be my successor, I can send you a map of where nearly a four new hero. Good-bye, you will not soon see me.
From Warcraft 3 of course. Exported from wc3 and imported in sc2 with .m3 utility.
where you get the centaur model ?
222.164.107.xxx
Hi all. Want to share new warcaft 3 armor system, that i will implement in future version of my map. You can get additional information and download map here.
@Syryuu: Seriously? that's amazing!!!
Hello everyone.
My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.
And lastly a new video of my map, where you'll see a new system of lighting, day and night.
I agree, keep this crap outta SC2!!
It might just be with me but after you destroy the first tower creeps just seem to run by each other in the lanes
What a great idea i hope that this map will develope even more HEHEHE thank you...
Problem is in hero "oscillation" across targeted enemy.
Hi Kosheus.
The problem can only be if you want to throw out phase boots from the inventory. What else could be the problem? This problem is normal because with phase boots you have a maximum movement speed.
There is the major targeting problem with dark temlar wearing phase boots.
i like this map but it's to easy to win it :( you should make many enemy units and the structeres very stronger and if a Barrack is destroyed no units should be spawned :D
127.0.0.xxx
very interesting hero but of course if you make skintone and animation for him :)
like this one in your site
IMO its better that you create SC2 heroes instead of WC heroes.
May not be much now, but this map has great potential in the future.
Keep it up!
Korvin, as soon as I get some time (probably this week) I'll take a look at why your image didn't load. It automatically pulls it from the map and generates the preview image used on the site usually.
I also gave 2/5.
So wath is the difference then?
This game is far from complete.
And very dul to play at this moment.
I rated this game for the fun it gave me now, not for the potential gameplay it maybe will give me in 1 or 2 years.
How i can this map daownload?
127.0.0.xxx
@KorvinGump
this is GREAT map, keep it up
preview image will load automatically from map, you cant change it here .
That's different, you didn't factor in the idea that it's designed to be a final product like he did. You rated it within reason, he didn't.
Well, thank you for the effort you've put into this, but I think that SC2 would allow you to really focus on improving dota-style gameplay, rather than trying to make as accurate a port as possible. 2/5 for now, but I'll be curious enough to check back to see if this develops into something better.
How i can change preview image?
One thing that you could add in the next version could be a save feature as I got up to level 13 and by then I had, had enough of playing.