Thats a weird, large map I've done [1v1] but it might turn out funny. Close air distances and initially long but easy to shorten ground proximities. Reaper paradise , but hidden and safe naturals. ...
Thats a weird, large map I've done [1v1] but it might turn out funny. Close air distances and initially long but easy to shorten [destructible rocks] ground proximities. Reaper paradise [ledges], but hidden and safe naturals. Rich yields VERY potent for attacks. BIG mains and generally a lot of space all over the map. Destructible Neutral Motherships on each edge of the map ^^
Change Log
Slightly moved the destructible rocks so each player can now place a supply depot/pylon next to them in order to watch the low ground for enemies - just like in Blistering Sands.
nice map idee,good