Wasteland Haven V0.3.6
Rank 1,219 out of 2,924 in StarCraft 2
This map is part of the Wasteland Haven project.
Map Variants
Name | Mode |
---|---|
Melee None |
None None |
Melee1v1 None |
None None |
Team Information
None
- Neutral (Neutral)
- Player 1 (Human)
- Player 2 (Human)
- Hostile (Hostile)
User Comments
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nice map;-)
All changelogs are available on the loading screen. Sorry if that wasn't clear.
The middle is a area that is almost required for you to hold if you want to secure your gold expansions. Putting destructable rocks there makes it diffucult to harass your gold expansions from the back without being noticed.
What's 0.3.3 alter?
Oh, and what's the point of this?
It doesn't really seem necessary. If it's to make a shorter/safer path, I think it should only have 1 destructible rocks. I wouldn't want to bother having to destroy 2 rock formations just to get from point A to point B, I'd rather take the long way. But I'm not really a high level player, so what do I know?
Oh, found something else.
- The cliffs at the northwestern island aren't consistent.
As in, the islands cliffs aren't all man-made, and some around it aren't organic.
Looks promising. Things I noticed in the editor:
- Unnecessary strip of land at the very top right, feels out of place.
- Water areas at the top left and bottom right end abruptly, do something so it blends better.
- Terrain textures would make it less bland feeling.
- There are some places where water should be that there is not, I suggest filling the entire map with water and removing it at places there needs to be dry land.
Currently, The only way I know is to get a version of the beta before phase 2 and use the allin1 launcher. I am almost finished the revamp. The map will have a new name after the update.
~iTake
I really would like to play teran on this map but SC2 Allin1 can't make it work with AI. Any suggestions except waiting for the game release?