mineral,gas harvest time 0 food limit 400 ZERG: -queen reduced spawn larva cost to 12 -reduced roaches food cost from 2 to 1 -infestor reduced fungal growth cost to 50 -increased mutalisks food cost from 3 to 4 TERRAIN: -reduced ghosts emp cost to 50 -reduced helion food cost from 2 to 1 -raven reduced place auto turret cost to 35 -reduced ravens seeker missile cost to 75 -increased ravens food cost from 2 to 3 PROTOSS: -reduced psy storm cost to 40 -mother ship reduced mass recall cost to 65 -redused motherships vortex cost to 80 -increased void rays food cost from 3 to 4 -reduced zelots food cost from 2 to 1
If you think this balancing changes are way off or if you want to suggest more pls pm me or comment or send me an email on tinogripe2@yahoo.com
Change Log
-reduced the food limit to 250 -replaced rich minerals and rich vespine gas with ordinary -reduced the distancefrom the hatchery/nexus/command centar to the minerals and gas -added air blocks so that i reduce the dead space by more than half
I've seen people run out of minerals like that, only once and it was in SC1, 999,999,999 minerals lost, crazy what people can do when not using the correct counter units.
why should you make the templars to cast storm all at once?
the damage does not stack so...
217.226.109.xxx
omg xD
I've seen people run out of minerals like that, only once and it was in SC1, 999,999,999 minerals lost, crazy what people can do when not using the correct counter units.
actually u can't it's got about 10 mineral fields stacked and they got 1000000000 minerals and the vespine geysers got 1000000000 gas :D
oh, interesting. Maybe you could add bases as an expasnions(although it's hard enough to run out of resources in fastest maps anyways.)
its 3v3 no basses are in the middle lef or right
the middle left and right bases are highly vulnerable because they have large chokepoints.