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- Taking the Fun Out of StarCraft II
Gamastura had an interesting interview with Dusting Browder, lead designer for Starcraft II on how he had to take out 'fun' stuff to keep the game suited as a proper E-sport game
Dustin Browder, lead designer for StarCraft II at Blizzard Entertainment, is pretty good at his own game. A few months ago, he was ranked around the top 7 percent in the world, although he admits he's a bit rusty, and may now only be in the top 10 percent.For a large portion of StarCraft II's players, it's that competitive aspect that matters most -- not only playing directly against other players, but also being compared to other players through the game's extensive Battle.net ranking system.
StarCraft II and its Battle.net framework were made with competitive gaming and eSports largely in mind, and updating a game as a sport was a creatively restrictive experience, Browder told Gamasutra in a recent interview.
The lead designer, who previously worked on real-time strategy games in Electronic Arts' Command & Conquer series, said he had to make creative adjustments when he joined the StarCraft II team. For him, the main hurdle was learning how to take some of the "fun" stuff out of the game.
"It took me a year and a half to figure this out," said Browder, an enthusiastic designer who might also be around the top 10 percent in the world in terms of speed-talking.
Read the full article at Gamasutra through the link below.
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- Mag 26
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- Posted On:
- April 22, 2011
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