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- Starcraft 2 Beta: Patch 13 Now Live!
As of Today Patch 13 went live to servers! The most notable (exciting) addition is the map publishing and social networking features being included.
Other changes that they don't go into detail can be found with things like Starcraft II's beta being connected to the rest of battle.net, showing total number of players being played as well as "remaining game time." Unfortunately there is no integration beyond that from what can be seen.
There are also GUI options for the inevitable single player campaign, but these buttons are currently disabled. The Starcraft II interface is now fully live and looks to be closer to what we might expect of their final product.
Full Patch-Notes below:
Zarhym (Blizzard Poster)StarCraft II Beta -- Patch 13 (version 0.15.0.15449)
GeneralMap Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.
Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.
3v3 and 4v4 formats are now enabled.
Numerous updates have been made to the Leagues & Ladders system:Removed Copper League and added Diamond League above Platinum League.
Player ratings start at 0, rather than 1000.
No longer displays loading screen odds in placement or practice league matches.
Matchmaking system logic updated.UDP is enabled to help improve game performance.
Numerous performance and stability improvements.Balance Changes
PROTOSS
Sentry
Force Fields can now be destroyed by Massive ground units walking over them.
Void Ray
Range decreased from 7 to 6.
Warp Gate
Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.
TERRAN
Marine
Stimpack research cost decreased from 150/150 to 100/100.
Combat Shield research cost decreased from 150/150 to 100/100.ZERG
Infestor
Infested Terran spell removed.
Frenzy spell added:Costs 25 energy.
Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.Overseer
Contaminate spell added:
Costs 75 energy.
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.Infested Terran spell added:
Costs 125 energy.
Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.Ultralisk
Life decreased from 600 to 450.
Damage changed from 25 to 15 (+25 Armored).
Damage versus structures increased from 60 to 75.Hotkey Changes (English Only):
Zerg Set Worker Rally Point changed from R to G.
Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.Battle.net Interface
Revamped summary pages for player Profiles and Leagues & Ladders.
Added a Help system with tech trees and other tips and tricks.
Removed identifier from the character naming process and added the ability to refer friends for invitation into your party or lobby.
Updated the Battle.net user interface to consistently use a nested menu system.
Added in-game blocking and player muting.
Source: http://forums.battle.net/thread.html?topicId=23094049316
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- Shadow_Templar 9
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- Posted On:
- May 21, 2010
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I love the fact that you can get rid of force fields now, but it makes them much less useful in late game what with so many thors and colossi and such units out on the field. I love it though.
Most of the changes I felt were needed but the ultralisk nerf... I barely ever see ultras in use and when they are, they get rolled over so easily by other armies it seems that they just aren't worth it.
I like the idea of the new infestor ability, wonder if it'll really be worth the usage though.
Great ; )
this patch broke my starcraft. Now I can't play through a game without getting dropped... and I'm not the only one with the problem, either. Not even sure why I'm talking about this here, as it doesn't seem to be of much use.
The patch didn't break your game but it broke the servers. I believe they did some networking changes which have basically screwed the servers over. Just go without SC2 for a day or 2, it won't kill you ;)