Latest: (4) Cruce de caminos BETA 1.3

(4) Cruce de caminos (melee map)
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Project Rank 1,519 out of 1,773 in StarCraft 2

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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    +400 dl!
    Thanks a lot to all nibbits community! :D
    -- Matchet

    Corporal
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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    @Veior, because of this I changed standard -> high prod. minerals in the hard-to-defend expansion. And, yes, there is only one ''easy'' defendable exp per team. For that you need a good coordination with your teammate, to decide who need to expand first.

    I Think the map has 2 styles to play and a decission to make: go to early terrain army and try to win or gain map control, or go to air army, what probably need and expansion. And there is the decission to make; because air army has perfect mobility for this map, but your 2º exp is hard to defend. So two main strategies has his balanced advantages and disadvantages.

    Thanks for comment! ^^

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  • Seems a pretty balanced map, seeing that it is symmetrical. The presence of only 1 natural expac between the 1 team might be a problem as you will have to compete with your own teammates to secure that 1, rather vulnerable expansion.

    Lieutenant
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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    At least!
    A Beta verson will be here in few minutes :D Im uploading the new version now.
    Apha -> Beta change means that the map is ready for test and competitive matches!! ^.^
    -- Matchet

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    Matchet
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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    Final Alpha version is near!
    Im currently work in the map, and making focus in two expansions for each team.
    When I finish the balance map improvements, i will focus on dooads, atmosphere, trees and textures. Finally, the road will return, as a mark that means map is in the final version.

    I think the map can pass ''alpha'' -> ''beta'' status with the new version, so it will be full playeable for competitive matches.

    -- MatchetPD: all feedbacks/comments/reviews will be welcome!

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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    A new Alpha version is here! Please read the changelog for know lot of improvements.
    -- Matchet

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  • si sabes algo para poder correr mis mapas pasame la voz

    Anonymous
    200.121.138.xxx
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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    De nada ;) gracias por comentar. Sigo avanzando en el proyecto

    Corporal
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    Matchet
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  • gracias me valio de mucho esa informacion

    Anonymous
    190.232.66.xxx
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  • Project Contributor In response to (4) Cruce de caminos (melee map)

    Buenas. Gracias por comentar!
    En primer lugar, avisar que el mapa se encuentra en su fase ALFA de desarrollo. Esto implica que pueda no ser compatible con ningún otro programa que no sea la prueba del editor de starcraft2.

    A parte, como han lanzado el parche 9-10 hace relativamente poco, la mayoría de los launchers están en fase de actualización y testeo.
    Yo suelo usar StarCrack ALLin1 (http://sc2.nibbits.com/assets/starcraft-2-beta-best-allin1-tool/), pero ni si quiera este launcher tiene solucionados los problemas de incompatibilidad con mapas nuevos y mapas custom.

    Mi consejo es que pruebes a abrirlo con el editor y usar el modo ''documento de prueba'' para lanzarlo; o esperar un poco a que actualicen los launchers para que sean compatibles con mapas nuevos; o esperes al futuro parche de sc2 que permitirá la publicación/uso de mapas creados por la comunidad

    Saludos ^.^!
    -- Matchet

    MatchetPD: el principal motivo de que el launcher no reconozca este tipo de mapas es que su formato no es el S2MA, sino SC2MAP.

    Corporal
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    Battle.net
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  • Lo mismo quisiera saber

    Anonymous
    186.18.255.xxx
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  • no reconoce el launch como hacer para q mis mapas creados lo reconoscan

    Anonymous
    190.43.184.xxx
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