Latest: The Great Temple

The Great Temple
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Project Rank 562 out of 1,773 in StarCraft 2

Player Information

  • Neutral (Neutral)
  • Player 1 (Human)
  • Player 2 (Human)
  • Player 3 (Human)
  • Player 4 (Human)
  • Hostile (Hostile)

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  • Project Contributor In response to The Great Temple

    Just to clarify: the no pathing addition wasn't because I dislike the idea/tactic of units (especially something like Reaper Rush) using the raised ground as a path in it's because some bases only had thin, unnavigable walls for the sake of visual continuity while some had larger ones used to balance out each of the bases available build space which meant only some of the teams were open to certain tactics and I didn't want someone to win/lose a fight because of luck of where they started.

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