Prometheus 2

Posts from Prometheus

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Gonna stop progress on ReplayLib
Prometheus: @vernam no I'm not supporting the library any longer look to the starcraft2replay google code repository as theirs runs semi well and I think th...
Gonna stop progress on ReplayLib
Prometheus: Mostly from here and the tl replay thread also a bunch from replaypacks and of course a bunch are my own
Gonna stop progress on ReplayLib
Prometheus: but the info parsing continues, check this bad boy out Its coming along nicely guys (those who were interested)... http://img638.imageshack.u...
WTB Beta Testers
Prometheus: Yes, the one on the sourceforge will be the absolute latest, i update it every round of changes latest changes include- -added back in the imag...
WTB Beta Testers
Prometheus: Throwing everything up on a sourceforge account will not have the library source until after i get a fully tested release candidate out the door...
WTB Beta Testers
Prometheus: Sry vernam I named it 1.2 in the namespace for beta reasons I'll get ya an untouched copy as for map name, it's doing that so I don't have to dig...
WTB Beta Testers
Prometheus: no, the sqlce is just for the test program, as i wanted to show some cool features possible with 1.2
WTB Beta Testers
Prometheus: I need a few folks to help make ReplayLib better! http://rapidshare.com/files/375352270/ReplayLib_1.2_with_example.zip http://img442.imagesha...
Replaylib v 1.2
Prometheus: I'm still looking for people to test my latest release candidate it'll be a few days
Replaylib v 1.2
Prometheus: Can you send me the replay and I'll check if my version works on it? Currently I'm searching mapinfo files as byte arrays and events as bitstreams
Replaylib v 1.2
Prometheus: Yah 1.2 will come with a sample app
Replaylib v 1.2
Prometheus: i can add it back in to the replay class but it really is just a jpg in the .sc2replay file, not even in a difficult format
Replaylib v 1.2
Prometheus: Hey vernam it's 3.5 but it's a debug specific dll if you can't work with that format I'll send ya the release candidate when I get home from work...
Replaylib v 1.2
Prometheus: I'm thinking maybe the sync events
Replaylib v 1.2
Prometheus: No ur misunderstanding me I'm not keeping a tally of how many units are in play just which types so in this case it wouldn't matter as all I'm st...
Replaylib v 1.2
Prometheus: yah i saw that and thats one of the reasons that im only doing units and not buildings although you can just check the timecode as well and impl...
SC2 Map Parsing
Prometheus: If you need any additional info on map parsing, or wanna know how to show start locations visually, etc, let me know, I found a bunch of this stuff...
Replaylib v 1.2
Prometheus: UPDATE!!!!!!!!!!!!!!!! got a shitton more opcodes for all races the player class for each player now stores all parsable units, abilities, an...
Map Makers/Modding Community
Prometheus: Well I'm trying to improve replay parsing writing a dll to parse only relevent data currently the only site which I am operating on or taking sugg...
Replaylib v 1.2
Prometheus: Pretty much finished my end of it... theres been a few changes though ----------------------------------------------------- first, keep in mind...
Replaylib v 1.2
Prometheus: yah i made a deconstructor in the new version just because i noticed some mem leakage its just a standard replay.dispose() anyhow... i made ne...
Replaylib v 1.2
Prometheus: Also there is a java port or wrapper which will be accompanying the v1.2 release for the java users out there
Replaylib v 1.2
Prometheus: UPDATE!!!!!!!!!!!!!!!! got a shitton more opcodes for all races the player class for each player now stores all parsable units, abilities, an...
Replay event parsing
Prometheus: still a few bugs im working out... its hard cuz no one is testing it lol i think the only 2 ppl who care are us 2 =P
Starcrack AI 7.0 vs Battle.net
Prometheus: APM also goes alot farther in sc2 for example, if you max out at 100 apm, but its consistent, you will be getting more done in sc2 than you did ...
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