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FluffyBunnyHi all
Im making a 4 player zombie based mod
you are defending a city against a zombie uprising, protecting the civilians from the zombies should be up in 1 or 2 weeks. heres what happens so far, any input would be appreciated
civilians wander arround the map, ai controlled, if get to the evac point you get 1 score, save 200 or so to win cars travel up and down the roads, running over both zombie and civilian, then leaving the city zombies start to turn up, anything they kill becomes a zombie police snipers are spread thoughout the city, they help early on but cant hold back the hoards that soon form fires gradually break out accross the city, no effect but looks cool, blood splats and dead bodies appear too, the longer the game the more destroyed the city looks. injured civilians will turn into zombies eventually, do you kill them to prevent the spread getting worse or wait to see if they get to the evac site. prisoners steal cars so they can get to the evac point quicker you, a marine, and 3 other players must build barricades, turrets, mines, other soldiers, use grenades, and hold them back long enough for civilians to reach the evac site. minerals are earned by killing infected marines and aberritions
I've got a few other ideas, but any suggestions to add more depth would be appreciated, any more skills the marines should have?
roters go BOOOOOOOOOOOOMMMMMMMMMMMMMMMM
ok