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  • FluffyBunnyHi all

    Im making a 4 player zombie based mod

    you are defending a city against a zombie uprising, protecting the civilians from the zombies
    should be up in 1 or 2 weeks. heres what happens so far, any input would be appreciated

    civilians wander arround the map, ai controlled, if get to the evac point you get 1 score, save 200 or so to win
    cars travel up and down the roads, running over both zombie and civilian, then leaving the city
    zombies start to turn up, anything they kill becomes a zombie
    police snipers are spread thoughout the city, they help early on but cant hold back the hoards that soon form
    fires gradually break out accross the city, no effect but looks cool, blood splats and dead bodies appear too, the longer the game the more destroyed the city looks.
    injured civilians will turn into zombies eventually, do you kill them to prevent the spread getting worse or wait to see if they get to the evac site.
    prisoners steal cars so they can get to the evac point quicker
    you, a marine, and 3 other players must build barricades, turrets, mines, other soldiers, use grenades, and hold them back long enough for civilians to reach the evac site. minerals are earned by killing infected marines and aberritions

    I've got a few other ideas, but any suggestions to add more depth would be appreciated, any more skills the marines should have?


    roters go BOOOOOOOOOOOOMMMMMMMMMMMMMMMM
    ok

    Anonymous
    avatar

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