If you were logged in you would gain 3 XP for posting a reply.
You are replying to:
There are 3 different causes for this bug and they are the result of how the original blizzard code manages 'attack waves'.
1: The first issue is that the AI has a strong preference for having a stronger attack wave than you. we haven't really done to much work on this at the moment as the behavior is somewhat random. we can make the AI more aggressive at the cost of it being prepared to suicide it units more often. there is a fine balance to this and we have not found it yet.
2: the attacking wave will retreat if its base is attacked. this can be a simple as having 1 marine go and attack its base. The AI will do a full retreat to stop it.
3: the attacking wave was never an attacking wave but a 'defense wave' that has chased a unit away from its base and is then retreating. From my testing this happens quite frequently.
All this behavior is controlled by the code in 'TriggerLibs\MeleeAI.galaxy' for those that are interested.
There are 3 different causes for this bug and they are the result of how the original blizzard code manages 'attack waves'.
1: The first issue is that the AI has a strong preference for having a stronger attack wave than you. we haven't really done to much work on this at the moment as the behavior is somewhat random. we can make the AI more aggressive at the cost of it being prepared to suicide it units more often. there is a fine balance to this and we have not found it yet.
2: the attacking wave will retreat if its base is attacked. this can be a simple as having 1 marine go and attack its base. The AI will do a full retreat to stop it.
3: the attacking wave was never an attacking wave but a 'defense wave' that has chased a unit away from its base and is then retreating. From my testing this happens quite frequently.
All this behavior is controlled by the code in 'TriggerLibs\MeleeAI.galaxy' for those that are interested.