I added a new version of the Poulet AI (2.0) Beta. It is very much an experiment since i added a micro module for zerg. The Blizzard system was weak and i would like to know what you guys think!
A note for the future - I played with Terran (I absolutely suck with terran), and when I put buildings on the high ground the Ai doesn't attempt to make air units to destroy them. Because of this, I won the game with just a few reapers, however early game the Ai did very well.
Ah glad you tried it... you know i don't have time to play against the AI myself, and running it against other AI's doesn't help because they don't fly their buildings away. I try to implement something soon. Thanks again!
Played Terran again, floated off but this time went with ghosts. Then went with Protoss and dark templars.
The next thing needing a fix is the detection.
The Ai moves it's army to the ghost when it fires a nuke which of course kills it from the nearby nuke.
Where are the detectors? I haven't seen one Observer or Overseer in the games, which makes Ghosts and Dark Templar pretty much the dominant choice for 100% success.
Zerg Overlords form a line and spread creep generally at the main choke, which makes them fodder for pretty much everything.
If you destroy the zerg main base, and it has an expansion it continues to create overlords and float it to the main choke, once again making them fodder.
I've not once seen an Air unit from any race. This needs to be fixed for mid game
I added a new version of the Poulet AI (2.0) Beta. It is very much an experiment since i added a micro module for zerg. The Blizzard system was weak and i would like to know what you guys think!
Beta Version Features:
- Proper Queen/Chrono/Mule management
- Better resource handling
- Better rush protection
- Better micro!!
- More fun!
I decided to bite,
A note for the future - I played with Terran (I absolutely suck with terran), and when I put buildings on the high ground the Ai doesn't attempt to make air units to destroy them.
Because of this, I won the game with just a few reapers, however early game the Ai did very well.
Ah glad you tried it... you know i don't have time to play against the AI myself, and running it against other AI's doesn't help because they don't fly their buildings away.
I try to implement something soon.
Thanks again!
Played Terran again, floated off but this time went with ghosts.
Then went with Protoss and dark templars.
The next thing needing a fix is the detection.
This needs to be fixed for mid game
I got question I have played Poulet before patch 9 and does it work with patch 9-14 and Allin1?