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Hello!
I am editing a melee map with 4 players. Every player have a fixed start location. There is a 5th neutral player with 4 Merc. Compounds. Every player nier their start location have one neutral Merc. Compound.
How can I trigger to change the ownership of the corresponding Merc. Compound to Player 1, Player 2 etc. on a start location?
This is the map's trigger page:
The start locations are fixed. It's easy to change the ownership of a unit. I attached every Merc. Compound to a different Region near the fixed start location. The fixed player gains ownership to the Merc. Compound on the attached region at Map Start.
But I wan't random start locations. Problem: In the trigger Player 1 gains the ownership of a Merc. Compound on Region 001 near Start Location 001. Player 1 is fixed to Start Location 001 so no problem. But when I use random start location and for example Player 2 is on Start Location 001 near Region 1, he destroy's Player 1's Merc. Compound.
A theoretical example for the correct trigger: Action Trigger: "Rescue (Unit attached to Region 001) for player on start location 001 and Change Color." And now, when Player 2 is on Start Location 001 at map start, he/she gets the Merc. Compound on Region 001. But unfortunately there isn't such trigger functions to do this on easy way. :-(
Any suggestions? Please post a concrete example. :-)
Hello!
I am editing a melee map with 4 players.
Every player have a fixed start location.
There is a 5th neutral player with 4 Merc. Compounds.
Every player nier their start location have one neutral Merc. Compound.
How can I trigger to change the ownership of the corresponding Merc. Compound to Player 1, Player 2 etc. on a start location?
This is the map's trigger page:
The start locations are fixed. It's easy to change the ownership of a unit. I attached every Merc. Compound to a different Region near the fixed start location. The fixed player gains ownership to the Merc. Compound on the attached region at Map Start.
But I wan't random start locations.
Problem:
In the trigger Player 1 gains the ownership of a Merc. Compound on Region 001 near Start Location 001. Player 1 is fixed to Start Location 001 so no problem.
But when I use random start location and for example Player 2 is on Start Location 001 near Region 1, he destroy's Player 1's Merc. Compound.
A theoretical example for the correct trigger:
Action Trigger: "Rescue (Unit attached to Region 001) for player on start location 001 and Change Color."
And now, when Player 2 is on Start Location 001 at map start, he/she gets the Merc. Compound on Region 001.
But unfortunately there isn't such trigger functions to do this on easy way. :-(
Any suggestions? Please post a concrete example. :-)
This is the map, please help me to edit.
Kulas Ravine Custom
Thanks!