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====== Version 0.59=======================
- Fixing bug that make Protoss AI stop training units.
- The AI will guarding at the choke point.
- Minor build improving for all races.
====== Version 0.6 =======================
- Overlord "moving".
- Overlord generate creeps.
- Make overseer detect.
====== Version 0.61 =======================
- Fix some balance in strategy for Zerg.
====== Version 0.62 =======================
- Change the position of Cybernetic Core of Protoss race.
- Fix the enemy detection line.
====== Version 0.62.1 =======================
- Replace the 6 pool build of the Hellhouse with more effective build that mainly using Speedling.
====== Version 0.63 =======================
- Change the supply depot Position for terran.
- Change the way of attack for Terran.
- Modified build.
====== Version 0.63T =======================
_ Remade Terran Commander (50%)
_ Remove Timer.
_ Remove bug when AI expand to island location, they transport force to the island. This time it will stand in the main base.
====== Version 0.64 =======================
_ Terran Commander Remade 100%
_ Add some SCV to Repair Mechanical Unit when attacking enemy ( Thor, Battle Cruiser, Tank... ).
====== Version 0.65 =======================
_ Fix to work with patch 1.2.0
====== Version 0.66=======================
_ Fixing the bug which AI puts 6 workers one one gas. Now it split even
_ Adding 3 more commander for Prot
_ GT AI 0.66 ( FFA ): is used with FFA style
_ GT AI 0.66 normal : is used with 1 vs 1/ team game.
====== Version 0.7=======================
_ Adding 2 commander for Prot that priority air units.
_ Fixing the bugs that zerg stoping the expand when there are enemy units near the expand.
_ Improve Insane Commander build.
====== Version 0.71=======================
_ Add 1 Commander for Protoss Gaia: It mainly force is Zealot but when versus terran it will research Zealot Charge first while versus zerg it will research +1 attack first.
_ Reverse the AI Chat function back.
_ Make the Zergling don't attack walling building at beginning.
====== Version 0.72 ====================
_ Add 2 commander for Protoss: These commander using 1 one base strategy.
_ Protoss's Nexus now set rally to the mineral like other races.
====== Version 0.73 ====================
+ Add some cheese fun strategy like SCV Rush, Drone Drush, 7 pool, ...
+ Zerg AI now produce Overlord faster.
+ If the first base is destroyed, it will choose other expand at the main base.
====== Version 0.74 ====================
+ Terran AI will always build one Bunker at the choke point to defend early harrassment ( since it can not use walling ). The AI will remove the Bunker when it expand.
+ Phoenix's harrassment now enough. Add 1 commander for Protoss that using Phoenix for harrassing.
====== Version 0.75 ====================
+ Modify the counter function for Zerg Race.
+ Basic Mutalisk, Banshee, Voidray harrass. Now they will also aim for worker, not only building.
====== Version 0.76/0.77 ====================
+ Change the Commander SCV Rush to 5 rax strategy.
+ Fix some bug for Zerg AI that some time get supply block.
+ Fix issue that Terran AI sometime does not build Gas on the expand.
+ Protoss AI research ExtendedThermalLance when training the first Collosus.
====== Version 0.78 ====================
+ Fix the bug AI stop building when attack.
+ AI will cancel expand when enemy is attacking and no army force nearyby to defend.
====== Version 0.8 ====================
_ Fixed the Insane Zerg AI.
_ Fixed some strategy for Zerg. Now Zerg will upgrade to Broodlord when needed.
====== Version 0.82 ====================
* Modify Difficulty Scale:
+ Very Easy : It is vanilla very hard AI.
+ Easy : GT AI ( normal vision like player)
+ Medium : GT AI ( full vision, normal harvest rate )
+ Hard : Same harvest rate at the player at the beginning, then slowly increase from 1 to 1.5 times in 10 minutes.
+ Very Hard : Same harvest rate at the player at the beginning, then rapidly increase from 1 to 2.0 times in 10 minutes.
+ Insane : The AI get double resources at the begining. Only use 1 strategy for each races but using all the units in the game.
*AI Command: Type "-help" in the chat box to show list of command line (x, y is the input number)
-restart : quick map restart;
-ffa : AI use strategy on FFA map;
-aichat : AI will sometimes chat with you;
-aishutup : AI will remain silent;
-showhr : Show AI harvest rate;
-hidehr : Hide AI harvest rate;
-se x y : AI player x will select commander y;
====== Version 0.84 ====================
* Improve AI Micro:
- Hit & Run Attack
- Building Flying: Only Barracks, Starport, Factory can fly.
- Faster CreepTumor Expand
_ Fix bug for "-restart" command not have 3 larva at each Hatchery. Now they will appear.
_ Fix ability command to Banshee, Stalker, Marine, ..., now thay can you Stimpack, Cloak, Blink,..
_ Tank will ready in SiegeMode when defense.
_ Banshee and Mutalisk will prefer shooting Worker when they have chance near them.
_ Reduce the Micro skill of the AI to be more "human".
====== Version 0.84b ====================
_ Fix the AI passive bug make AI don't attack.
====== Version 0.86 ====================
_ Adding and improving commander strategy for Protoss, also add some cheese build like Photon Cannon.
_ Baneling will keep a distance from a Rock.
_ Extra two restart command :
+ "-re": full restart
+ "-qe": quick restart.
_ Adding Prevention System that prevent player from attack AI early on.
====== Version 0.89 ====================
_ Removing Blizzard AI, replace to GT AI, but adding Peace Time that won't allow AI to attack in first 10 minutes ( except cheese build like Cannon Rush, 6 pool, ... )
_ Modify micro function, make all unit move to same direction instead of spiting out, so it more like human.
_ Modify the Phoenix "Graviton Beam", ability, so it won't pick up small unit like "Zergling", "Larva". Also only allow 1 Phoenix use this Ability.
_ Adding Build Order Record System, type "-rc" to record build order. Type "-le [number]" for AI to learn that build order and save to slot [number].
=> SO you can creating your own strategy
====== Version 0.9 ====================
_ Modify the "Peace" timer position on Very Easy Difficulty
_ AVS System in alpha state released.
_ Improve performance of AI on low CPU computer.
_ Fix the "stop" bug when AI in combat, now it even smoother.
_ Turret placement system thanks to Nexxy.
_ Different type of Micro when Vs splashing unit and normal unit.
_ When attacking enemy, AI will prefer attack worker unit ( Probe/ drone/ SCV) instead of attacking building.
============ Version 0.93 ============
- Zerg Extractor Trick now also recorded and AI can perform it in the custom build.
_ Fixed the array data error in record function.
_ Adding "-nowall" command to Disable AI Walling at begining.
============ Version 0.98 ============
_ Changed the Hard difficulty, no longer has bonus resources, but upgrade faster than Medium difficulty.
======= version 0.99 ===================
_ A lot of Micro improvement :
+ Viking now only land ground when there are no air unit near by.
+ Hellion will stop running when being repaired.
+ Stalker will not hit and run again Bunker and focus on Armor unit.
+ When Infestor close to Die, it will generate the Infested Terran before dying.
_ Adding and improve some commander:
+ Changed Hera to faster 4 Warpgate build.
+ Adding 2 new Macro Style Terran Commander.
+ Fixing Zerg Commander
_ Improve the upgrade timing :
+ Adding more upgrade building ( EngineerBay, Armory, Forge ).
+ Upgrade timing faster. Expect +3 attacks, +3 defense units in late game. ( But AI will stop upgrade when low on unit number )