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  • ====== Version 0.59=======================
    - Fixing bug that make Protoss AI stop training units.
    - The AI will guarding at the choke point.
    - Minor build improving for all races.

    ====== Version 0.6 =======================
    - Overlord "moving".
    - Overlord generate creeps.
    - Make overseer detect.

    ====== Version 0.61 =======================
    - Fix some balance in strategy for Zerg.

    ====== Version 0.62 =======================
    - Change the position of Cybernetic Core of Protoss race.
    - Fix the enemy detection line.

    ====== Version 0.62.1 =======================
    - Replace the 6 pool build of the Hellhouse with more effective build that mainly using Speedling.

    ====== Version 0.63 =======================
    - Change the supply depot Position for terran.
    - Change the way of attack for Terran.
    - Modified build.
    ====== Version 0.63T =======================

    _ Remade Terran Commander (50%)
    _ Remove Timer.
    _ Remove bug when AI expand to island location, they transport force to the island. This time it will stand in the main base.

    ====== Version 0.64 =======================
    _ Terran Commander Remade 100%
    _ Add some SCV to Repair Mechanical Unit when attacking enemy ( Thor, Battle Cruiser, Tank... ).

    ====== Version 0.65 =======================
    _ Fix to work with patch 1.2.0

    ====== Version 0.66=======================
    _ Fixing the bug which AI puts 6 workers one one gas. Now it split even
    _ Adding 3 more commander for Prot
    _ GT AI 0.66 ( FFA ): is used with FFA style
    _ GT AI 0.66 normal : is used with 1 vs 1/ team game.

    ====== Version 0.7=======================
    _ Adding 2 commander for Prot that priority air units.
    _ Fixing the bugs that zerg stoping the expand when there are enemy units near the expand.
    _ Improve Insane Commander build.

    ====== Version 0.71=======================
    _ Add 1 Commander for Protoss Gaia: It mainly force is Zealot but when versus terran it will research Zealot Charge first while versus zerg it will research +1 attack first.
    _ Reverse the AI Chat function back.
    _ Make the Zergling don't attack walling building at beginning.

    ====== Version 0.72 ====================
    _ Add 2 commander for Protoss: These commander using 1 one base strategy.
    _ Protoss's Nexus now set rally to the mineral like other races.

    ====== Version 0.73 ====================
    + Add some cheese fun strategy like SCV Rush, Drone Drush, 7 pool, ...
    + Zerg AI now produce Overlord faster.
    + If the first base is destroyed, it will choose other expand at the main base.

    ====== Version 0.74 ====================
    + Terran AI will always build one Bunker at the choke point to defend early harrassment ( since it can not use walling ). The AI will remove the Bunker when it expand.
    + Phoenix's harrassment now enough. Add 1 commander for Protoss that using Phoenix for harrassing.

    ====== Version 0.75 ====================
    + Modify the counter function for Zerg Race.
    + Basic Mutalisk, Banshee, Voidray harrass. Now they will also aim for worker, not only building.

    ====== Version 0.76/0.77 ====================
    + Change the Commander SCV Rush to 5 rax strategy.
    + Fix some bug for Zerg AI that some time get supply block.
    + Fix issue that Terran AI sometime does not build Gas on the expand.
    + Protoss AI research ExtendedThermalLance when training the first Collosus.

    ====== Version 0.78 ====================
    + Fix the bug AI stop building when attack.
    + AI will cancel expand when enemy is attacking and no army force nearyby to defend.

    ====== Version 0.8 ====================
    _ Fixed the Insane Zerg AI.
    _ Fixed some strategy for Zerg. Now Zerg will upgrade to Broodlord when needed.

    ====== Version 0.82 ====================
    * Modify Difficulty Scale:

    + Very Easy : It is vanilla very hard AI.
    + Easy : GT AI ( normal vision like player)
    + Medium : GT AI ( full vision, normal harvest rate )
    + Hard : Same harvest rate at the player at the beginning, then slowly increase from 1 to 1.5 times in 10 minutes.
    + Very Hard : Same harvest rate at the player at the beginning, then rapidly increase from 1 to 2.0 times in 10 minutes.
    + Insane : The AI get double resources at the begining. Only use 1 strategy for each races but using all the units in the game.

    *AI Command: Type "-help" in the chat box to show list of command line (x, y is the input number)

    -restart : quick map restart;
    -ffa : AI use strategy on FFA map;
    -aichat : AI will sometimes chat with you;
    -aishutup : AI will remain silent;
    -showhr : Show AI harvest rate;
    -hidehr : Hide AI harvest rate;
    -se x y : AI player x will select commander y;

    ====== Version 0.84 ====================
    * Improve AI Micro:

    - Hit & Run Attack
    - Building Flying: Only Barracks, Starport, Factory can fly.
    - Faster CreepTumor Expand
    _ Fix bug for "-restart" command not have 3 larva at each Hatchery. Now they will appear.
    _ Fix ability command to Banshee, Stalker, Marine, ..., now thay can you Stimpack, Cloak, Blink,..
    _ Tank will ready in SiegeMode when defense.
    _ Banshee and Mutalisk will prefer shooting Worker when they have chance near them.
    _ Reduce the Micro skill of the AI to be more "human".

    ====== Version 0.84b ====================
    _ Fix the AI passive bug make AI don't attack.

    ====== Version 0.86 ====================
    _ Adding and improving commander strategy for Protoss, also add some cheese build like Photon Cannon.
    _ Baneling will keep a distance from a Rock.
    _ Extra two restart command :
    + "-re": full restart
    + "-qe": quick restart.
    _ Adding Prevention System that prevent player from attack AI early on.

    ====== Version 0.89 ====================
    _ Removing Blizzard AI, replace to GT AI, but adding Peace Time that won't allow AI to attack in first 10 minutes ( except cheese build like Cannon Rush, 6 pool, ... )
    _ Modify micro function, make all unit move to same direction instead of spiting out, so it more like human.
    _ Modify the Phoenix "Graviton Beam", ability, so it won't pick up small unit like "Zergling", "Larva". Also only allow 1 Phoenix use this Ability.
    _ Adding Build Order Record System, type "-rc" to record build order. Type "-le [number]" for AI to learn that build order and save to slot [number].
    => SO you can creating your own strategy

    ====== Version 0.9 ====================
    _ Modify the "Peace" timer position on Very Easy Difficulty
    _ AVS System in alpha state released.
    _ Improve performance of AI on low CPU computer.
    _ Fix the "stop" bug when AI in combat, now it even smoother.
    _ Turret placement system thanks to Nexxy.
    _ Different type of Micro when Vs splashing unit and normal unit.
    _ When attacking enemy, AI will prefer attack worker unit ( Probe/ drone/ SCV) instead of attacking building.

    ============ Version 0.93 ============
    - Zerg Extractor Trick now also recorded and AI can perform it in the custom build.
    _ Fixed the array data error in record function.
    _ Adding "-nowall" command to Disable AI Walling at begining.

    ============ Version 0.98 ============
    _ Changed the Hard difficulty, no longer has bonus resources, but upgrade faster than Medium difficulty.

    ======= version 0.99 ===================
    _ A lot of Micro improvement :
    + Viking now only land ground when there are no air unit near by.
    + Hellion will stop running when being repaired.
    + Stalker will not hit and run again Bunker and focus on Armor unit.
    + When Infestor close to Die, it will generate the Infested Terran before dying.

    _ Adding and improve some commander:
    + Changed Hera to faster 4 Warpgate build.
    + Adding 2 new Macro Style Terran Commander.
    + Fixing Zerg Commander

    _ Improve the upgrade timing :
    + Adding more upgrade building ( EngineerBay, Armory, Forge ).
    + Upgrade timing faster. Expect +3 attacks, +3 defense units in late game. ( But AI will stop upgrade when low on unit number )

    To find a fault is easy; to do better may be difficult.
    GT Creator
    avatar
    Battle.net
    Name:
    Ptanhkhoa
    Realm:
    Europe

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