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Hi, which values should I modify to force infestors use Fungal Growth even more than now, sometimes Infestors runs back and forward with 100+- energy and doesnt use fungal, enemy forces must be very very clustered to force infestor use fungal now.
part of code in TactZergAI.Galaxy>>>>>>>
loc = AIBestTargetPoint(
AIEffectGroup(player, c_EF_FungalGrowthSearch, enemyGroup),
5, // min hits
30, // damage base
3.5, // min score
min hits = minimal number of targets for infestor ?
min score and min score is what, explain it to me pls , thnx :)