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  • Hi, which values should I modify to force infestors use Fungal Growth even more than now, sometimes Infestors runs back and forward with 100+- energy and doesnt use fungal, enemy forces must be very very clustered to force infestor use fungal now.

    part of code in TactZergAI.Galaxy>>>>>>>

    loc = AIBestTargetPoint(
    AIEffectGroup(player, c_EF_FungalGrowthSearch, enemyGroup),
    5, // min hits
    30, // damage base
    3.5, // min score

    min hits = minimal number of targets for infestor ?
    min score and min score is what, explain it to me pls , thnx :)

    Anonymous
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