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First of all, Id like to say that this is a great AI mod. However, there still are a few things Ive noticed by running a computer-only game in the launcher.
Terran AI still seems to be the most effective at this point. In an FFA match, the last one standing always seemed to be terran.
The map I tested on was a clone of big game hunters, so there were plenty of resources. Sometimes, the AI managed resources very poorly, or seemed idle, mostly protoss and zerg. At one point, a protoss AI had over 5000 minerals.
Building placement is really hit-and-miss, but I think much of that is coded into the engine itself and would be difficult to change (as it was in starcraft 1). It places buildings better on some maps than others.
First of all, Id like to say that this is a great AI mod. However, there still are a few things Ive noticed by running a computer-only game in the launcher.
Terran AI still seems to be the most effective at this point. In an FFA match, the last one standing always seemed to be terran.
The map I tested on was a clone of big game hunters, so there were plenty of resources. Sometimes, the AI managed resources very poorly, or seemed idle, mostly protoss and zerg. At one point, a protoss AI had over 5000 minerals.
Building placement is really hit-and-miss, but I think much of that is coded into the engine itself and would be difficult to change (as it was in starcraft 1). It places buildings better on some maps than others.