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The zerg AI does seem to be the most buggy and in need of work. I ran an AI vs AI test game, and I noticed some cool features coded into it (such as the extractor cancel to get over the supply limit), but it does have issues too.
Particularly, it likes to FE even when its not the best option. After its initial FE was destroyed, it kept sending a queen and a few units to the expo spot until the expansion could be rebuilt.
Another issue is its creep tumor spam. For whatever reason, it makes a ton of closely placed creep tumors in and around its base.
And...regarding the main army not coming back to defend, thats not exactly weird. If the army is already near the enemy base, it may be more beneficial to just take out the enemy base and move to an expansion.
The zerg AI does seem to be the most buggy and in need of work. I ran an AI vs AI test game, and I noticed some cool features coded into it (such as the extractor cancel to get over the supply limit), but it does have issues too.
Particularly, it likes to FE even when its not the best option. After its initial FE was destroyed, it kept sending a queen and a few units to the expo spot until the expansion could be rebuilt.
Another issue is its creep tumor spam. For whatever reason, it makes a ton of closely placed creep tumors in and around its base.
And...regarding the main army not coming back to defend, thats not exactly weird. If the army is already near the enemy base, it may be more beneficial to just take out the enemy base and move to an expansion.